v0.2.0-alpha
Pre-release
Pre-release
Release [0.2.0]
Added
- Added DebugDraw.Sphere() for drawing solid spheres.
- Added DebugDraw.WireCapsule(), a method for drawing wireframe capsules given two points and a radius. Similar to Unity's Physics.CapsuleCast() method.
Changed
- Arrow() and WireArrow() now both require an up vector parameter. This allows the user to define the rotation of the arrow, as before it would spin around a given world axis.