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Releases: Jeffdev-Archipelago-Implementations/PikuAPMod

Pikuniku Archipelago v0.3.6

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@robotzurg robotzurg released this 05 Oct 04:27
  • Fixed the random per screen option for piku color not working properly.

Pikuniku Archipelago v0.3.5

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@robotzurg robotzurg released this 25 Jul 01:00
  • Fixed a bug where the bouncer would sometimes not move from his spot in front of the club, even when you had the sunglasses.
  • Added the Archipelago mod version number to the title screen.

Pikuniku Archipelago v0.3.4

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@robotzurg robotzurg released this 08 Jul 06:08

This is the first stable release for Pikuniku!

  • Fixed (FOR REAL THIS TIME) the lag when sending locations by moving it to another thread, cause .NET 3.5 is dumb and slow
  • Fixed the Archipelago not disconnecting when quitting back to the main menu
  • Added a proper icon and details to the Thunderstore page (linked below!)

Thunderstore Link

Pikuniku Archipelago v0.3.3

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@robotzurg robotzurg released this 04 Jul 02:45
  • Added much better handling for received items, hopefully preventing items from never being missed again
  • Changed locations checks to be async on a different thread, to hopefully prevent lag (I can't replicate the lag, but hopefully should help!)

Pikuniku Archipelago v0.3.2

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@robotzurg robotzurg released this 03 Jul 16:13

Added more guards for items not being given when rejoining a slot.
Added an F6 keybind to resync inventory with the server, in case you are missing things

Pikuniku Archipelago v0.3.1

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@robotzurg robotzurg released this 21 Jun 21:37
  • [APWorld] Fixed logic bug where Forest Dancing Bug didn't logically require Water Hat
  • [Client] Changed the Valley Revisit to only be raining if you have the Water Hat, preventing you from going out of logic if backtracking there for missed checks.
  • [Client] Fixed shop items not being purchaseable if you have been sent the respective item

Pikuniku Archipelago v0.3.0

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@robotzurg robotzurg released this 18 Jun 05:27
  • [APWorld] Adjusted logic for A Video Game to be after A Detonator
  • [APWorld] Moved X-Ray Goggles to the same logical tier as Sunglasses as they are interchangeable
  • [APWorld] Adjusted logic for Forest Dancing Bug to be after El Bunko access
  • [APWorld/Client] Renamed the apple checks to Apple 1/2/3, and adjust how they work in the client. Grabbing any apple will get you the first check, then the second one for the second, then the third one for the third.
  • [Client] Added a force save after the items go through the item queue when connecting to a game, to prevent losing items upon leaving and re-joining the game
  • [Client] Added an F2 keybind to skip the intro and take you straight to the mountain start.
  • [Client] Change the F1 unstuck keybind to take you to the beginning of the mines, if you are in the detonator section of the mines, to help unstuck you.
  • [Client] Added a tip message in the intro mentioning the F1 and F2 keybinds

Pikuniku Archipelago v0.2.1

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@robotzurg robotzurg released this 16 Jun 22:20

This is a client only release.

  • Fixed Valley cornfield coins not sending
  • Added failsafe for apples, apples currently send all 3 apple checks when one is collected. This is temporary, will be fixed properly later.

Pikuniku Archipelago v0.2.0

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@robotzurg robotzurg released this 16 Jun 16:21
  • [Client] Fixed bug where the apple checks wouldn't send at all
  • [APWorld] Fixed logic issues with apples and some coins
  • [APWorld/Client] Reshuffled some IDs to fix some coin checks not sending properly
  • [Client] Bundled client with the correct websocket-sharp and c-wspp.dll so all releases will be able to connect to archipelago.gg properly

Pikuniku Archipelago v0.1.0

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@robotzurg robotzurg released this 16 Jun 07:52

The very first release!

Game Information
Setup Guide
APWorld