Releases: Jeffdev-Archipelago-Implementations/SkulAPMod
Releases · Jeffdev-Archipelago-Implementations/SkulAPMod
Release list
Skul: The Hero Slayer Archipelago v1.0.0
- [APWorld/Client] Removed area based shrine checks, changing them to generic shrine checks that work on any shrines across any runs.
- [APWorld] Fixed logic bug where Fatal Mind and Spirit Acceleration had swapped requirements
- [Client] Fixed bug where the Castle Repair costs weren't reduced properly
This is the final major release planned for now, barring any bug fixes that need fixing, as I've been quite busy. May do more in the future!
Skul: The Hero Slayer v0.1.5
- Reduced the cost of Castle Repair by 80%, to make it much easier to buy the checks for. (This will be made a setting to turn on or off in the next apworld update)
- Actually updated the plugin version internally this time
Skul: The Hero Slayer v0.1.4
- Added a 0.5 timeout between each witch mastery tree send, so that it can catch all witch mastery purchase checks properly
- Fixed Reassemble not functioning at all
- Fixed Fatal Mind not sending checks properly due to an id mismatch
- Fixed localhost being set as the default address
- Added BepInEx Skul as a dependency on r2modman so that it auto downloads it
Skul: The Hero Slayer v0.1.3
- Made filler gold/bone items be re-given to you upon starting a new run
- Added deathlink toggle button to the top left
- Made the connection UI display that the game needs to be restarted
Skul: The Hero Slayer v0.1.2
- Added the player name to the "sent" floating text.
- Fixed progressive stages not working properly.
- Fixed some issues with De-Skull Trap.
Skul: The Hero Slayer v0.1.1
Fixed the mod not loading cause im dumb and misread an argument
Skul: The Hero Slayer v0.1.0
First release!
This release could be very buggy. Please report bugs to me via discord or in the issues on the github repo if you run into any problems!
Setup instructions can be found in the skul world folder in worlds in this GitHub repo.