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ActionGroupMod is a MelonLoader mod that allows you to override sync-rate (a.k.a. Confidence) costs for specific skills in the game by editing a simple JSON config file.
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Install MelonLoader for your game. https://melonwiki.xyz
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Download and place the following files:
ActionGroupMod.dll-> into your game'sModsfolder (e.g.GameFolder/Mods/)ActionGroupOverrides.json-> into your game'sUserDatafolder (e.g.GameFolder/UserData/)
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Launch the game - the mod will automatically apply any defined overrides during config loading.
The config file uses the following format:
{
"ActionTypeName1": {
"ConfidenceCosts": [ int, int, ... ]
},
"ActionTypeName2": {
"ConfidenceCosts": [ int, int, ... ]
}
}-
The key is the ActionType enum as a string (e.g. "P_Tachi_SkillAttack4_2").
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ConfidenceCosts is a list of integers that replaces the skill's original sync-rate costs.
{
"P_Tachi_SkillAttack4_2": {
"ConfidenceCosts": [0, -5, -5, -5]
}
}This example modifies the skill "Eureka" of tachi "Materialism" such that on a successful parry, the first slash costs 0 and the next 3 hits (if not cancelled) restore 5 sync-rate each (-5);
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The override is applied based on the skill's ActionType value.
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Only the ConfidenceCosts field is currently supported.
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Invalid or missing ActionType names will be ignored.
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If no override is found, the original game values are used.