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ActionGroupMod

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The project has moved to a new location:
👉 AI_LIMIT_DataOverrideKit

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ActionGroupMod is a MelonLoader mod that allows you to override sync-rate (a.k.a. Confidence) costs for specific skills in the game by editing a simple JSON config file.


🔧 Installation

  1. Install MelonLoader for your game. https://melonwiki.xyz

  2. Download and place the following files:

    • ActionGroupMod.dll -> into your game's Mods folder (e.g. GameFolder/Mods/)
    • ActionGroupOverrides.json -> into your game's UserData folder (e.g. GameFolder/UserData/)
  3. Launch the game - the mod will automatically apply any defined overrides during config loading.


📄 Configuration Format

The config file uses the following format:

{
  "ActionTypeName1": {
    "ConfidenceCosts": [ int, int, ... ]
  },
  "ActionTypeName2": {
    "ConfidenceCosts": [ int, int, ... ]
  }
}
  • The key is the ActionType enum as a string (e.g. "P_Tachi_SkillAttack4_2").

  • ConfidenceCosts is a list of integers that replaces the skill's original sync-rate costs.

✅ Example

{
  "P_Tachi_SkillAttack4_2": {
    "ConfidenceCosts": [0, -5, -5, -5]
  }
}

This example modifies the skill "Eureka" of tachi "Materialism" such that on a successful parry, the first slash costs 0 and the next 3 hits (if not cancelled) restore 5 sync-rate each (-5);

📝 Notes

  • The override is applied based on the skill's ActionType value.

  • Only the ConfidenceCosts field is currently supported.

  • Invalid or missing ActionType names will be ignored.

  • If no override is found, the original game values are used.

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