VioletWing - Release v1.3.4.0
What's Changed
- perf(memory): cache weapon type by active weapon handle by @Jesewe in #179
- perf(bunnyhop): cache jump key and delay in class state by @Jesewe in #180
- perf(esp): precompute frame time to optimize render loop by @Jesewe in #181
- perf(esp): implement object pooling for game entities by @Jesewe in #182
- perf(esp): replace FFI overlay calls with cached screen dimensions by @Jesewe in #183
- perf(gui): batch UIConfigBridge widget updates by @Jesewe in #184
- perf(gui): use HTTP connection pooling for tab data fetches by @Jesewe in #185
- perf(noflash): remove ConfigManager lock contention in main loop by @Jesewe in #186
- perf(esp): optimize read_vec3 and validate_screen_position by @Jesewe in #187
- refactor(core): migrate system info logging to ProcessMonitor by @Jesewe in #188
- refactor(core): extract app initialization and add CLI arguments by @Jesewe in #189
- ci(copilot): add copilot-setup-steps.yml for agent environment setup by @Jesewe in #190
- refactor(offsets): replace multi-source system with cs2-dumper live dump by @Jesewe in #191
Full Changelog: v1.3.3.0...v1.3.4.0