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VioletWing - Release v1.3.4.0

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@github-actions github-actions released this 26 Jun 11:47

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What's Changed

  • perf(memory): cache weapon type by active weapon handle by @Jesewe in #179
  • perf(bunnyhop): cache jump key and delay in class state by @Jesewe in #180
  • perf(esp): precompute frame time to optimize render loop by @Jesewe in #181
  • perf(esp): implement object pooling for game entities by @Jesewe in #182
  • perf(esp): replace FFI overlay calls with cached screen dimensions by @Jesewe in #183
  • perf(gui): batch UIConfigBridge widget updates by @Jesewe in #184
  • perf(gui): use HTTP connection pooling for tab data fetches by @Jesewe in #185
  • perf(noflash): remove ConfigManager lock contention in main loop by @Jesewe in #186
  • perf(esp): optimize read_vec3 and validate_screen_position by @Jesewe in #187
  • refactor(core): migrate system info logging to ProcessMonitor by @Jesewe in #188
  • refactor(core): extract app initialization and add CLI arguments by @Jesewe in #189
  • ci(copilot): add copilot-setup-steps.yml for agent environment setup by @Jesewe in #190
  • refactor(offsets): replace multi-source system with cs2-dumper live dump by @Jesewe in #191

Full Changelog: v1.3.3.0...v1.3.4.0