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Version 1.5

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@Jesuszilla Jesuszilla released this 04 Nov 21:26
· 27 commits to main since this release
  • Added input_types array to all move definitions so that the input type can be defined for each motion.
  • tt can now be specified as a single value, or a table of values. Each value in the table must either be
    an integer value or a function that takes an integer, p (player index) as its sole argument and returns
    an integer value.
  • tt can now hold up to 31 frames of buffering time.
  • Refactored arrays so that all button inputs are in one array.
  • Added input delay.
  • Added standard Up charging implementation and maps to control the buffer and charge times for it.
  • Added maps to control the buffering times for dash commands.
  • Added StateNo setting system defined by a new file, buffering.lua, required as part of the implementation.
    Every character should have a buffering.lua file with the command-state mappings defined. Please read
    buffering.lua.example for more info.
  • Added move strength setting and map for retrieval, Map(tw_MoveStrength). This is set by the "strength" parameter
    in the move table definition in buffering.lua.