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Added input_types array to all move definitions so that the input type can be defined for each motion.
tt can now be specified as a single value, or a table of values. Each value in the table must either be
an integer value or a function that takes an integer, p (player index) as its sole argument and returns
an integer value.
tt can now hold up to 31 frames of buffering time.
Refactored arrays so that all button inputs are in one array.
Added input delay.
Added standard Up charging implementation and maps to control the buffer and charge times for it.
Added maps to control the buffering times for dash commands.
Added StateNo setting system defined by a new file, buffering.lua, required as part of the implementation.
Every character should have a buffering.lua file with the command-state mappings defined. Please read
buffering.lua.example for more info.
Added move strength setting and map for retrieval, Map(tw_MoveStrength). This is set by the "strength" parameter
in the move table definition in buffering.lua.