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VRMify v0.2.0

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@github-actions github-actions released this 09 Oct 17:31
· 21 commits to main since this release

项目改名为 VRMify(原 Model-To-VRM),下载文件现在是 VRMify-v0.2.0-win64.zip。
The project is now called VRMify (formerly Model-To-VRM); the download is VRMify-v0.2.0-win64.zip.

新增 / New

  • 更干净的骨架:IK、末端骨、已合并的付与骨等在 VRM 里不起作用的骨不再写入;新选项「精简控制骨」(默认开)再去掉 センター、グルーブ 这类没有权重的中间骨,层级和 VRoid 一样是 Root > Hips。蒙皮和动作完全不变
    Cleaner skeleton: IK, tip and merged append bones that do nothing in VRM are no longer written; the new "Remove control bones" option (on by default) also drops unweighted intermediate bones such as センター, giving a VRoid-like Root > Hips hierarchy. Skinning and motion are unchanged
  • 预览里显示骨骼:工具栏「骨骼」开关,按 humanoid / 带权重 / 物理 / 控制 / 无效分色,左下角显示数量,悬停显示骨名和父骨;「信息」面板显示骨骼数和无效骨数。PMX 原生预览也支持
    Skeleton overlay in the preview, coloured by role with counts; hover a bone for its name and parent. Works for PMX previews too
  • 在调整面板里查看物理链:鼠标移到某条链上,预览里显示这条链(关节和碰撞半径)和它会碰到的碰撞体;可以固定显示,或让镜头对准它
    Tune panel: hovering a physics chain shows it with the colliders it hits; a chain can be kept shown or framed by the camera
  • 补充 hideHighlight(关掉眼睛高光)和 tongue(吐舌)表情:优先用模型自带的对应表情;没有关闭高光的表情时,按眼睛高光材质生成。可在「高级设置 → 表情」关闭
    hideHighlight (eye highlights off) and tongue expressions under fixed names, from the model's own morphs or generated from the eye highlight materials
  • 转换后自动生成缩略图:截取脸部写进 VRM,每次转换后更新;手动设置的缩略图不会被覆盖。可在「高级设置 → 输出与转换」关闭
    A face thumbnail is captured and written into the VRM after each conversion; a thumbnail set by hand is kept

改进 / Improved

  • 预览视角更灵活:滚轮朝鼠标位置缩放,双击模型把那一点设为旋转中心,按 R / Home 或双击空白处恢复视角
    Preview camera: zoom toward the pointer, double-click to orbit around a point, R / Home or a double-click on the background resets the view
  • 设置更简洁:「转换」一页放常用选项(转换成 VRM 1.0 / 0.x / 只转 PMX、文件大小、保存位置),细节收进「高级设置」;界面和日志措辞更规范
    Simpler settings: one Convert tab with the common choices and an Advanced fold; clearer, more consistent wording in the UI and log
  • 脚部:和主骨略有偏移的足首D 也会合并;有足先EX 时用它做脚趾;检测到左右不对称的权重错误时在日志里提示
    Feet: slightly offset ankle D bones are merged, 足先EX is used for toes, and mirrored weight mistakes are reported in the log
  • README 重新编写,加入截图
    New README with screenshots

说明 / Notes

  • 已保存的「调整」不受骨骼精简影响(按链名、表情名记录)
    Saved Tune edits are unaffected by the bone cleanup (they are keyed by chain and expression names)