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VRMify v1.0.3

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@github-actions github-actions released this 11 Oct 07:18
· 8 commits to main since this release

下载 VRMify-v1.0.3-win64.zip,解压后运行 VRMify.exe。
Download VRMify-v1.0.3-win64.zip, unzip it and run VRMify.exe.

修复 / Fixed

  • 大腿不跟着动:腿部形变骨(足D 等)和标准骨的位置有偏差、又不是兄弟骨时,以前不会合并,转出的模型抬腿时整段大腿不动,只有小腿跟着转。现在只要两者跟着同一根骨移动、偏差不大就合并
    Thigh not following the leg: leg deform bones (足D …) that sat a little off the standard bones and weren't siblings of them were not merged, so the whole thigh stayed still when the leg was raised. They are now merged when both move with the same bone and the offset is small

改进 / Improved

  • 关节辅助骨:膝盖、手肘、手腕、脚踝的辅助骨,以及衣服上按比例跟随关节的调整骨(ひざ補助、尻 等),以前在 VRM 里完全不跟关节转,关节一弯这部分就瘪下去。现在权重按跟随比例分给关节骨,和 MMD 里的效果接近得多。带物理的骨不受影响
    Joint helper bones: helper bones at knees, elbows, wrists and ankles, and clothing bones that follow a joint partly (ひざ補助, 尻 …), didn't turn with the joint in VRM, so these areas collapsed when the joint bent. Their weights are now shared with the joint by the follow rate, much closer to MMD. Bones with physics are not affected
  • 转换自检:转换日志里新增两项检查——有部分网格在 MMD 里跟着关节动、在 VRM 里却不跟;humanoid 骨位置明显不对(在身体另一侧、离上一级骨或网格太远)。只提示,不改输出
    Conversion self-check: the log now warns when part of the mesh would not follow the joint it follows in MMD, or when a humanoid bone is clearly in the wrong place (on the other side of the body, or far from its parent bone or the mesh). Warnings only; the output is unchanged

说明 / Notes

  • 没有这类骨骼的模型转换结果和 v1.0.2 完全相同。有辅助骨的模型只有相关顶点的权重变化,静止姿势、物理和表情不变;大腿形变骨被修复的模型,那条腿上的碰撞体也会跟着腿动,裙摆不再穿过抬起的腿
    Models without such bones convert exactly as in v1.0.2. With helper bones only the weights of the affected vertices change — rest pose, physics and expressions stay the same; where a thigh deform bone was fixed, that leg's colliders now move with it too, so the skirt no longer passes through the raised leg
  • 已经转换过的模型需要重新转换才会生效
    Models converted earlier need to be converted again