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VRMify v1.0.6

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@github-actions github-actions released this 14 Oct 08:15
· 2 commits to main since this release

下载 VRMify-v1.0.6-win64.zip,解压后运行 VRMify.exe。
Download VRMify-v1.0.6-win64.zip, unzip it and run VRMify.exe.

新增 / New

  • VRM 0.x 也有物理了:头发、裙摆、飘带会摆动,PMX 自带的物理和自动补的物理都支持。0.x 的格式限制更多(每组一套参数、碰撞体只有球),效果由 1.0 的结果近似换算,和 1.0 很接近
    VRM 0.x now has physics: hair, skirts and ribbons sway, from the PMX's own physics or the automatic one. The 0.x format is more limited (one set of parameters per group, sphere colliders only), so the result is approximated from the 1.0 one and stays close to it
  • 「调整」页可以调 0.x 模型的物理(整体倍率、按组调或关掉)
    The Tune page adjusts 0.x physics too (overall multipliers, per group, or off)
  • 手和手指按 VRM 规范摆成 T-pose:掌心朝下、四指伸直、拇指水平斜向前 45°。动作、手部追踪都是从静止姿势开始算的,以前手指微弯、拇指偏 30° 左右,握拳、比手势时拇指位置不对
    Hands and fingers are posed to the VRM T-pose: palms down, fingers straight, thumbs level at 45° forward. Motions and hand tracking start from the rest pose; before, slightly curled fingers and thumbs about 30° off stayed off in fists and hand signs

修复 / Fixed

  • 预览里播放动作时,VRM 0.x 模型的手臂往上抬、腿往反方向摆
    In the preview, motions raised the arms of VRM 0.x models instead of lowering them, and swung the legs the wrong way
  • 只有两节拇指的模型,转 0.x 和转 1.0 时拇指各节对应错开一节
    Two-segment thumbs mapped one segment apart between 0.x and 1.0
  • 0.x 的表情名同时写在两个位置,较老的读取程序也能读到;不允许再分发时许可写成 Redistribution_Prohibited
    0.x writes expression target names in both places, so older readers find them; licenseName is Redistribution_Prohibited when redistribution isn't allowed

说明 / Notes

  • 因为手部姿势改了,人物模型转出的 1.0 和 0.x 文件手部都会和以前不同;手臂、身体、物理不变
    Because of the hand pose, hands of converted characters differ from earlier versions in both 1.0 and 0.x; arms, body and physics are unchanged