Jumpstart is a library for Figura avatars that adds a bunch of functions to make scripting easier for new users.
This script does not need to be required to be used.
For full descriptions of how the functions work, see the website.
- player:isWalking()
- player:isIdling()
- player:isCrawling()
- player:isSwimmingInWater()
- player:isSitting()
- player:isGrounded()
- player:isMovingBackwards()
- player:isMovingRight()
- player:isMovingLeft()
- player:isTurningRight()
- player:isTurningLeft()
- player:isSwingingRightArm()
- player:isSwingingLeftArm()
- player:isTargetingBlock(range)
- player:isTargetingEntity(range,living)
- player:getHandItem(hand)
- player:getRightItem()
- player:getLeftItem()
- player:getHelmetItem()
- player:getChestplateItem()
- player:getLeggingsItem()
- player:getBootsItem()
These functions are only true for a single tick
- player:wasHurt()
- player:firedbow()
- player:firedCrossbow()
- player:blockedDamage()
- player:launchedFirework()
- player:threwPotion()
These functions are synced by the script via pings, if you use them
- player:isFlying()
- player:getStatusEffects()
- player:getScreen()
- ItemStack:isLoadedCrossbow()
- sounds:replaceSound(soundID,replacement,range)
- livingEntity:getHandItem()
- livingEntity:getRightItem()
- livingEntity:getLeftItem()
- entity:getHelmetItem()
- entity:getChestplateItem()
- entity:getLeggingsItem()
- entity:getBootsItem()
- entity:isGrounded()