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Major Release 1.0.0

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@Jochyoua Jochyoua released this 24 Jul 06:27
· 20 commits to main since this release

AutoRoot v1.0.0

Feature Overview

Environmental Simulation

  • Natural seed-fall system that lets trees repopulate
  • Wind-driven seed drifting for realistic sideways movement
  • Vegetation bypass so seeds slip past grass, flowers, and ground clutter
  • Periodic leaf caching for efficient tree scanning

Planting Engine

  • Automatic planting for dropped items, saplings, crops, fungi, flowers, and custom items
  • Per-item and global plant chance settings
  • Configurable planting delays and scan intervals
  • Optional particle and sound effects on successful planting
  • Optional item destruction on planting failure

Rule System

  • Fully configurable plantables with per-item behavior
  • Customizable soil requirements and biome restrictions
  • Custom command execution on planting success
  • PlaceholderAPI support for command placeholders
  • Nearest-player targeting for command execution

Protection & Logging

  • Smart claim protection compatible with WorldGuard, Towny, and GriefPrevention
  • CoreProtect logging for every planted block

Plant & Crop Support

  • Overworld trees
  • Nether fungi
  • Overworld crops
  • Nether crops
  • Sand plants
  • Bamboo
  • Berries
  • Flowers

Commands

  • Version command with environment information
  • Reload command for applying configuration changes
  • List command for viewing all loaded plantable rules
  • Toggle command for enabling or disabling AutoRoot at runtime
  • Info command for viewing plugin metrics, and Rule information.