Skip to content

Releases: Joe-Heffer/Peak-District-Downhill

peak-district-downhill: v0.5.0

Choose a tag to compare

@github-actions github-actions released this 08 Jul 21:34
425893f

0.5.0 (2026-07-08)

Features

  • add pre-run course-select overlay with Peak District overview map (#191) (#193) (92ee9b4)
  • camera: pull chase camera back and up to show more scenery (#207) (578d682)
  • regenerate landcover and paths data from real OSM sources (#202) (3506dea)
  • scenery: procedural grass sprites + reusable scatter pipeline (#209) (1e78bde)
  • terrain: bake real LIDAR tree data for Cut Gate (#204) (4f76f8e)

Bug Fixes

  • stop jump impulse using absolute world position as its lever arm (#200) (bfdcb5b), closes #199

peak-district-downhill: v0.4.0

Choose a tag to compare

@github-actions github-actions released this 05 Jul 15:50
ed44891

0.4.0 (2026-07-05)

Features

  • add dynamic rider pose driven by slope/speed/pedal/brake (#126) (#127) (46a3c89)
  • add opt-in tilt steering for smartphones (#128) (fa7e18a)
  • add THPS-style scoring with combo multiplier and high score (#136) (2f15dba)
  • derive real tree positions/heights from LIDAR canopy data (#140) (5e40779), closes #50
  • make up arrow pedal instead of jump (#125) (894a4d5)
  • render rocky, ground-level tracks for the route and bridleway network (#131) (8ec40c2)
  • replace bike velocity-hack physics with CANNON.RaycastVehicle (#66) (#141) (f9495ba)
  • replace hold-to-pedal with an on-demand speed boost (#147) (ea4e1b8)

Bug Fixes

  • bump GitHub Actions node-version from 20 to 22 (#123) (c26201c), closes #121
  • mirror steering while rolling backward, strengthen boost, add e-bike mode (#110) (#188) (7ecd860)
  • spawn the bike facing down the track instead of a fixed heading (#190) (903f076)
  • spawn/reset the bike flush with terrain slope instead of dead level (#162) (733d8cd)
  • stack top-left HUD elements to stop credits overlapping location (#132) (34fb0dd)
  • stop the bike tipping over constantly and let it climb hills (#189) (75feafe)
  • unstick the bike when wheel raycasts miss the real terrain (#148) (#149) (f48ef34)

peak-district-downhill: v0.3.0

Choose a tag to compare

@github-actions github-actions released this 03 Jul 17:15
8f40d77

0.3.0 (2026-07-03)

Features

  • add CI workflow to deploy builds to itch.io (#114) (f1b91c0)
  • add in-game feedback button with prefilled GitHub issue link (#112) (794d66e), closes #107
  • add itch.io build target and publish docs (#113) (d531add), closes #108
  • add Open Graph/Twitter link-preview metadata and app icons (#111) (b993fee)
  • float route line above terrain and restyle as OS-bridleway green dashes (#106) (95d8f57)
  • render surrounding roads, bridleways and footpaths (#76) (#99) (5e2e0e3)

Bug Fixes

  • pin itch.io publish action to v1.2.0 (#118) (7b93575), closes #117
  • retry GitHub Pages deploy on transient failure (#102) (926ac3f)
  • slow stamina drain and add a steady pedal rate once it's empty (#97) (efa00ea)
  • split three.js and cannon-es into separate vendor chunks (#116) (33f6077), closes #115
  • stop cancelling in-progress Pages deployments (#100) (e796553)
  • strengthen pedal acceleration so uphill sections are climbable (#94) (95b0696)
  • strengthen steady pedal rate so low gearing can sustain steep climbs (#98) (d3ed685)
  • use itch.io's official setup-butler action instead of a third-party publish action (#119) (75d91f6)

peak-district-downhill: v0.2.0

Choose a tag to compare

@github-actions github-actions released this 03 Jul 11:27
3202c16

0.2.0 (2026-07-03)

Features

  • add a night sky preset with moon, stars, and a bike headlight (#82) (f385eeb)
  • add dev-tools panel (debug info, log console, admin commands, crash reporting) (#87) (cb79c43)
  • add forward pedal input with a stamina mechanic (#83) (436d34f)
  • add image-based lighting via PMREMGenerator (#92) (564495c), closes #69
  • add landcover-driven terrain styling (woods, rock, track, heather) (#46) (2a703da), closes #21
  • add minimap and OS grid reference/area name HUD (#78) (abe9bbc)
  • calibrate bike speed to real-world gravity, mass, and drag (#77) (64345c9)
  • scatter trailside trees and rocks via THREE.InstancedMesh (#80) (52389a1), closes #70

Bug Fixes

  • apply max anisotropic filtering to ground texture (#71) (#91) (736e9ec)
  • brighten bike headlight so it reads as visible at night (#79) (#88) (25e71bc)
  • deduplicate changelog entries from merge-commit history (#42) (5d80c68)
  • give ground/bike contact real friction and near-zero restitution (#58) (eec3f6d)
  • prevent bike physics body from falling asleep and ignoring input (#86) (d02cf4b)
  • stop ground contact from spinning the bike off its steering heading (#48) (f8758ae), closes #20

peak-district-downhill: v0.1.0

Choose a tag to compare

@github-actions github-actions released this 02 Jul 19:20
7cd7745

0.1.0 (2026-07-02)

Features

  • add dynamic sky dome with time-of-day presets (612f2f5)
  • add music mute button (6e37fb5)
  • add procedural bike model, terrain texture and audio placeholders (aef21bb)
  • add procedural sky, dynamic lighting and atmosphere (774aca4)
  • add real ground texture and audio assets (#32) (b030577)
  • model terrain and route on the real Cut Gate descent (aea9858)

Bug Fixes

  • correct Cut Gate LIDAR AOI bounding box and regenerate real data (03462f7)
  • correct oversized bike model scale (7c1d6c3)