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DualScreen Launcher 1.6.13 — WFC Window & Controller Fix

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@JoeCorrell JoeCorrell released this 03 Sep 06:12
· 1 commit to main since this release

Transformers: War for Cybertron window and input update:

  • Fixes the WFC focus regression that could route controller input to the native bottom-screen panel instead of the playable game window.
  • Keeps the authoritative game window selected after the second-screen panel maps and restores the paired X11/Win32 foreground handoff used by WEMU.
  • Re-applies and verifies X11/Win32 focus after WFC publishes its final GPU-backed 1280 x 720 client, so controller input no longer depends on clicking the game window.
  • Corrects the real WFC Win32 client to borderless 1280 x 720 rather than scaling or stretching a 640 x 480 fallback framebuffer.
  • Matches WEMU's working Proton 9 container behavior by leaving fitGuestWindow disabled while retaining the verified Box64 0.4.2 runtime and native second-screen output.
  • Fixes squad switching being rejected for valid ammo-fed weapons such as the heavy pistol, which legitimately have no weapon-heat service.
  • Preserves and validates heat state for heat-based weapons while still journaling weapon role/data for all weapons during control transfer and rollback.
  • Updates the remotely managed game-mod bundle to payload 2026.09.04.6.
  • Includes the previously shipped WFC stability, dual-screen UI, campaign class-system work, and the current packaged Switch mod changes.

Validation:

  • WFC native release build and all five native safety tests passed.
  • Targeted launcher, renderer, display-configuration, payload-integrity, and Box64 runtime tests passed.
  • Android release APK signature verified with the Dualscreen Launcher release certificate.
  • Version: 1.6.13 (code 25).

SHA-256: 1C5162E36C5A39444AF4F367EF2F5AC3A6D981794B30EE42ECB8FACA49255796