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DualScreen Launcher 1.6.15 — WFC Inventory Fix & Full Mod Update

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@JoeCorrell JoeCorrell released this 04 Sep 18:12
· 1 commit to main since this release

DualScreen Launcher 1.6.15

  • Includes the complete current Binding of Isaac: Repentance+ dual-screen payload and supplied launcher artwork.
  • Includes all current Breath of the Wild dual-screen runtime, player-rendering, model-export, and packaged native-library changes.
  • Updates Transformers: War for Cybertron to remote payload 2026.09.04.9.
  • Fixes WFC squad-switch preflight incorrectly treating CurrentWeapon and ActiveGrenadeBag function-local concepts as persistent inventory-manager fields; live weapon and grenade state now comes from Pawn.Weapon and InventoryChain.
  • Includes the current WFC 1280 x 720 window/focus/controller path, performance work, squad-control handoff work, and campaign class-selection implementation in its present tested source state.
  • Preserves Box64 0.4.2 and the Proton 9-derived WFC container preparation path.

Validation:

  • All 110 launcher release unit tests passed.
  • WFC native Release build and all five native swap/state tests passed.
  • BOTW base-player asset and dual-screen runtime validation passed.
  • APK assembled successfully as version 1.6.15 (code 27).
  • APK Signature Scheme v2 verification passed with the existing Dualscreen Launcher release certificate.
  • Packaged BOTW native library matches the updated source byte-for-byte.
  • Isaac payload is embedded; WFC remains remotely managed and is pinned to verified payload .9.

SHA-256: C76889F18010033FD788529542F1B19D05FF27BD4A4E4402E17A33C0EB169A05