DualScreen Launcher 1.6.16 — BOTW Hold Preview & Map Fixes
Breath of the Wild
- Keeps held ingredients stationary relative to the bottom-screen portrait while Link moves in gameplay. Items remain attached to the preview skeleton and refresh when the held collection changes.
- Starts the Hold preview without requiring Eat first; supports single and multiple held ingredients.
- Uses native held-model scaling, pouch poses, and rotation interpolation for the character preview.
- Restores discovered town and tower markers by reading the correct GameData flag types. Undiscovered locations and unrevealed terrain remain hidden.
- Includes the current inventory scrolling, UI animation/feedback, and packaged player/armor/ingredient rendering updates.
- Preserves the existing native gameplay Hold and Eat paths.
Other included components
- Rebuilt Binding of Isaac: Repentance+ native payload and current artwork.
- Includes the current embedded Eden DS runtime and launcher/engine changes.
- Intentionally retains the WFC payload shipped with public version 1.6.15 (
wfc-a408cd94b370-c152d1b70ed3-5a1b8e3f9fef). The unfinished experimental WFC native-script/character-swap migration is excluded. - Retains the existing hash-pinned remote runtime and other game payloads; no new remote payload bundle is published by this release.
Validation
- Android release build: version 1.6.16, code 28.
- Launcher tests: 110 passed. Engine test results: 144 passed, 5 skipped, no failures.
- Isaac protocol, input, Lua syntax/bridge, proxy, and executable-identity checks passed.
- BOTW regression checks cover cached-portrait Hold startup, stationary attachments, native scale settling, multi-item/release changes, skeleton transforms, map discovery and scrolling.
- APK ZIP integrity and signature verified with the existing Dualscreen Launcher release certificate.
- Packaged native runtime, player/armor/held models, animation/map data, Isaac payload, and retained WFC payload were verified against their build inputs/hashes.
The preceding BOTW build was tested in gameplay by the owner. The final stationary-attachment adjustment has automated regression coverage but has not had a new on-device gameplay acceptance run in this release.
SHA-256: 3db2b9f0919aab873ed95b0b4c0975aaae1a4890b1c73365a935e680d69091cd