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DualScreen Launcher 1.6.16 — BOTW Hold Preview & Map Fixes

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@JoeCorrell JoeCorrell released this 05 Sep 01:03

Breath of the Wild

  • Keeps held ingredients stationary relative to the bottom-screen portrait while Link moves in gameplay. Items remain attached to the preview skeleton and refresh when the held collection changes.
  • Starts the Hold preview without requiring Eat first; supports single and multiple held ingredients.
  • Uses native held-model scaling, pouch poses, and rotation interpolation for the character preview.
  • Restores discovered town and tower markers by reading the correct GameData flag types. Undiscovered locations and unrevealed terrain remain hidden.
  • Includes the current inventory scrolling, UI animation/feedback, and packaged player/armor/ingredient rendering updates.
  • Preserves the existing native gameplay Hold and Eat paths.

Other included components

  • Rebuilt Binding of Isaac: Repentance+ native payload and current artwork.
  • Includes the current embedded Eden DS runtime and launcher/engine changes.
  • Intentionally retains the WFC payload shipped with public version 1.6.15 (wfc-a408cd94b370-c152d1b70ed3-5a1b8e3f9fef). The unfinished experimental WFC native-script/character-swap migration is excluded.
  • Retains the existing hash-pinned remote runtime and other game payloads; no new remote payload bundle is published by this release.

Validation

  • Android release build: version 1.6.16, code 28.
  • Launcher tests: 110 passed. Engine test results: 144 passed, 5 skipped, no failures.
  • Isaac protocol, input, Lua syntax/bridge, proxy, and executable-identity checks passed.
  • BOTW regression checks cover cached-portrait Hold startup, stationary attachments, native scale settling, multi-item/release changes, skeleton transforms, map discovery and scrolling.
  • APK ZIP integrity and signature verified with the existing Dualscreen Launcher release certificate.
  • Packaged native runtime, player/armor/held models, animation/map data, Isaac payload, and retained WFC payload were verified against their build inputs/hashes.

The preceding BOTW build was tested in gameplay by the owner. The final stationary-attachment adjustment has automated regression coverage but has not had a new on-device gameplay acceptance run in this release.

SHA-256: 3db2b9f0919aab873ed95b0b4c0975aaae1a4890b1c73365a935e680d69091cd