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DualScreen Launcher 1.6.18 - Full Workspace Update

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@JoeCorrell JoeCorrell released this 08 Sep 04:32
· 1 commit to main since this release

DualScreen Launcher 1.6.18

Release APK built from the current Android workspace, version code 69, signed
with the existing release certificate.

  • Includes current launcher, controller, audio transport, CPU-affinity and
    secondary-display changes.
  • Preserves AC II's Performance preset with full x87 precision. The user reported
    the falling-state problem resolved and approximately 30 FPS for most gameplay;
    this is not a guarantee of locked frame rate on every device or scene.
  • Includes current bundled Crysis 3, Isaac and Transformers WFC payload assets,
    plus current Switch companion runtime and launcher integration, including
    Pok�mon Legends Z-A, BOTW and Xenoblade work.
  • Crysis 3 remains a read-only development companion with gameplay actions disabled.
  • AC II remains an independently delivered development payload. Its live 3D Ezio
    preview and additional native actions are unfinished. Installing this APK does
    not publish or replace separate remote PC-mod payload packages.
  • All current source changes, including unfinished native-mod work and research,
    are checkpointed in the private source repository. The public repository hosts
    the signed APK and checksum; experimental source is not represented as completed
    gameplay functionality.

Validation results and APK checksum are recorded with the GitHub release.

Verification

  • Launcher tests: 198 passed; engine tests: 173 passed, 5 skipped; no failures.
  • All 1,560 checked current source assets match the APK. Bundled manifest hashes
    verified, including 91 Crysis 3, 1,309 Isaac and 135 WFC entries.
  • Packaged Eden native allocated sections match the current workspace library.
  • Signed with the existing release certificate. SHA-256 is in SHA256SUMS.txt.
  • R8 reported Kotlin metadata warnings; the release build and verification passed.
  • This APK has not received a fresh on-device gameplay acceptance test. Prior
    development-build observations do not establish that every feature is complete.