Skip to content

Sprite Studio v0.2.0

Choose a tag to compare

@JohnKinyanjui JohnKinyanjui released this 10 Aug 14:14
· 32 commits to main since this release

Changelog

0.2.0 — 2026-08-10

Sprite Studio 0.2 turns the original sprite experiment into a practical local-first game-art workbench.

Create and organize

  • Added dedicated creation harnesses for characters, creatures, game objects, effects, complete terrain atlases, and coordinated asset packs.
  • Added /pack, a Packs tab, pack manifests, pack-aware sprite filtering, and pack preview cards.
  • Added more built-in art directions, including limited-palette, one-bit, isometric pixel, cel-shaded, and painterly fantasy styles.
  • Added workspace- and chat-level style choices with visual thumbnails.
  • Terrain generation now creates one complete atlas PNG instead of registering every region as an unrelated sprite.

Animate with better mechanics

  • Rebuilt animation around AI-proposed rigs and masks plus deterministic frame rendering.
  • Added anatomy-aware movement suggestions when choosing Animate this.
  • Added explicit stable regions, moving body parts, pivots, overlap, z-order, support phases, and loop-closure requirements.
  • Added physical motion envelopes using real-world scale, speed, displacement, height, gravity, and contact estimates unless the user supplies their own values.
  • Added rig-only, recommended AI-polish, and experimental full-redraw finishing modes.
  • Added regional AI repair for difficult joints and poses while retaining the planned motion and source identity.
  • Increased automatic frame planning to a configurable 1–32 frame range. Auto remains the default.
  • Enabled deterministic interpolation by default and replaced generation checkboxes with accessible switches.

Improve the desktop workflow

  • Added a full-size sprite viewer with zoom in, zoom out, actual-size reset, wheel zoom, metadata, and reveal-on-disk.
  • Added playable sprite and animation cards directly inside Markdown chat messages.
  • Grouped animation frames into one library item with a frame-count badge.
  • Added clipboard paste, file upload, and drag-and-drop for reference images.
  • Made focused references chat-local and removable; new chats no longer inherit a forced master image.
  • Added concurrent per-chat generation with loading indicators in both the chat and sidebar.
  • Added immediate worktree switching, simplified worktree creation, chat rename dialogs, and hover-to-archive actions.
  • Added provider capability discovery for models, reasoning levels, image input, multi-reference input, structured output, and transparency.

Fixes and polish

  • Fixed pack mosaic images escaping their preview cells and overlapping titles or descriptions.
  • Fixed cramped sprite cards and unreadable pack filters at narrower window sizes.
  • Improved dark theme colors, typography, dialog sizing, empty states, and asset browsing.
  • Added a help dialog that explains every generation control.
  • Improved deterministic validation for alpha, dimensions, duplicates, alignment, palette, continuity, physical plausibility, and seamless loops.

Platforms

  • Native release builds for Apple Silicon macOS, Intel macOS, Windows, and Linux.
  • Improved Codex executable discovery on macOS application launches.