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Releases: JohnTimmermann/JTs-Hud

JTs Hud 6.26.26

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@JohnTimmermann JohnTimmermann released this 26 Jun 21:49

Changelog:

Program changes:

  • Fixed some types with netconport command in some of the spectator components.

Default hud changes:

  • Fixed bomb icon not showing on radar for dropper / planted bombs

JTs Hud 5.2.26

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@JohnTimmermann JohnTimmermann released this 03 May 01:42
01e8c02

Massive rework

  • Remade hud from scratch using VueJS instead of react
  • Renamed from OpenHud to JTs Hud Manager
  • Support for multiple huds along with signed huds
  • Added a bunch of quality of life fixes
  • Upgraded default hud
  • Spectator bind tool
  • Many, many other things.

See Read me for full list of new versions features

v3.0.8 Default hud update

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@JohnTimmermann JohnTimmermann released this 14 Apr 03:20
4e8136d

Merged in PR from @Frann0

Default hud has been updated to support the new 3.0.7 api calls, and added Anubis radar to the active maps.

The changes is the compiled build files of the default hud Openhud provides from here: https://github.com/JohnTimmermann/OpenHud-React-Hud

And the full source code of the compiled build can be found here: https://github.com/Frann0/Openhud-React-Hud

v3.0.7

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@JohnTimmermann JohnTimmermann released this 12 Oct 17:55

Changelog

  • API/Backend Overhaul to allow lexogrine huds (OLD OPENHUD VERSIONS DATABASES/HUDS WILL NOT WORK)
  • Dashboard enhancing (UI to be reworked more in the future):
    -- Shows players with their steam ids that can be copied to easily create players/coaches
  • Coaches dedicated tab
  • Refresh hud button added
  • Removed match card, everything will be done in the match form/table.
  • Reverse side button added to match table for reversing the current maps side (Vetos need to be completed and current map must be apart of the vetos
  • Added Local image support for team logos and player pictures ( Old pictures will have to be updated. )
  • Solution (hopefully) for bug with overlay not staying on top of the game
  • Fixed bug with players page making endless network calls, causing low performance

Full Changelog: 3.0.6...v3.0.7.1

v3.0.7 test build

v3.0.7 test build Pre-release
Pre-release

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@JohnTimmermann JohnTimmermann released this 05 Apr 19:52

Changelog

  • Reworked the UI of the hud to look a bit cleaner
  • Added specific error messages for required inputs in players/teams form instead of grouping together
  • Added Local image support for team logos and player pictures ( Old pictures will have to be updated. )

v3.0.6

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@JohnTimmermann JohnTimmermann released this 13 Feb 16:43

Changelog

  • Changed the layout a bit for a smaller side bar
  • Did some more work on the settings tab, still not fully working (but can open huds directory from there now)
  • Added the Observe.cfg that I was using to hide the ingame hud. Located in:
    src/assets/Observe.cfg

v3.0.5

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@JohnTimmermann JohnTimmermann released this 23 Jan 22:17

Changelog

  • Fixed a bug where after editing team or player, a user could not create a new version of either
  • Added a console button so user can see any errors occuring
  • Minor Layout/Theme Changes
  • Deleted supabase code (staying local for now)

Started working on a settings tab, not yet functional though.

v3.0.4

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@JohnTimmermann JohnTimmermann released this 17 Jan 04:59

Changelog

  • Added a spot for coaches in the Match card when a match is started
  • Added some different themes for people to use
  • Minor visual updates to layout
  • Added new train radar (thanks @fyflo)
  • Fixed some minor visual glitches in the default hud

Also started some work on getting a cloud database going but not quite ready to use yet.

v3.0.3

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@JohnTimmermann JohnTimmermann released this 07 Jan 10:11

Changelog

  • Reworked admin panel UI to add an app frame
  • Now using Custom hooks and useContext for players, matches, teams ect.
  • Search bar for players/teams now working.
  • Other small fixes

v3.0.2

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@JohnTimmermann JohnTimmermann released this 05 Jan 09:14

Changelog

Default HUD overhaul

  • New build for the default hud to visually overhaul it to fit better with the theme of OpenHud