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Releases: JohnnyBazooka89/StS2ModHadesAncients
Releases · JohnnyBazooka89/StS2ModHadesAncients
Release list
0.8.6
0.8.5
- Fixed the interaction between 'Highly Flammable' relic and 'Malaise' card.
0.8.4
- Fixed the interaction with 'Choose the Ancient' mod.
0.8.3
- Changed Wounds and Marked powers to only trigger for the Applier in Multiplayer runs.
0.8.2
- Fixed Hecate spawning in custom/daily runs with Act Like It 2.
0.8.1
Bug fixes:
- Add missing Fatal hover tip on 'Clean Kill' card.
- Add missing hover tips for 'Glowing Coal', 'Ionic Gain', 'Sisyphus Aid' and 'Visceral Impact'.
0.8.0
- Added Artemis, Goddess of the Hunt, as the next Act 2 Ancient, with a full set of relics focused on 0-cost cards, increasing Attack damage, debuff application, and other things.
0.7.2
- Allowed skipping in 'Pay Tribute' option.
0.7.1
- Fixed a bug where the additional damage label for 'Mutual Destruction' wasn't refreshed properly at the beginning of combat.
0.7.0
v.0.7.0 - Athena & Dionysus Reworks
This patch brings major reworks to two Ancients: Athena and Dionysus. I focused on their weakest-performing relics, those that were either rarely picked or underperforming in terms of win rate, and reworked them to make their effects more impactful and distinct.
Athena:
- Changed 'Renewed Faith' to: "Upon pickup, gain a potion slot filled with Divine Reprieve. Divine Reprieve (Potion): Heal to full HP. If used in combat, take an extra turn and gain 3 Strength and 3 Dexterity."
- Changed 'Stalwart Stand' to: "Upon pickup and at the start of each future Act, gain 1 Death Defiance. While your HP is at or below 40%, you have 2 additional Dexterity."
- Changed 'Divine Dash' to: "Start each combat with 2 Dexterity. Up to 10 Block persists across turns."
Dionysus:
- Changed 'Strong Drink' to: "Whenever you Rest at a Rest Site, heal to full HP and gain 1 Relaxation. Start each combat with 2 Strength per Relaxation."
- Changed 'Drunken Dash' to "Choose 3 Skills in your Deck. Enchant them with Intoxicate 2. Intoxicate N - Enchantment: Apply N Festive Fog to ALL enemies. Festive Fog - debuff: Creatures with Festive Fog take 40% more damage and deal 20% less damage. Each turn, Festive Fog is reduced by 1."
- Changed 'Bottomless Drink' to: "At the start of each of your first 5 turns, add a random Power card into your Hand. It's free to play this turn.".
Bug fix:
- Fixed a bug with 'Night' and 'Wave Strike' incorrectly duplicating auto-played attacks.