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Releases: JohnnyBazooka89/StS2ModHadesAncients

0.8.6

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@JohnnyBazooka89 JohnnyBazooka89 released this 21 Oct 15:47
  • Changed 'Glamour Gain' and 'Lethal Snare' to trigger their effects even when a debuff is blocked by Artifact.

0.8.5

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@JohnnyBazooka89 JohnnyBazooka89 released this 16 Oct 19:31
  • Fixed the interaction between 'Highly Flammable' relic and 'Malaise' card.

0.8.4

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@JohnnyBazooka89 JohnnyBazooka89 released this 12 Oct 15:42
  • Fixed the interaction with 'Choose the Ancient' mod.

0.8.3

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@JohnnyBazooka89 JohnnyBazooka89 released this 11 Oct 21:43
  • Changed Wounds and Marked powers to only trigger for the Applier in Multiplayer runs.

0.8.2

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@JohnnyBazooka89 JohnnyBazooka89 released this 10 Oct 21:13
  • Fixed Hecate spawning in custom/daily runs with Act Like It 2.

0.8.1

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@JohnnyBazooka89 JohnnyBazooka89 released this 06 Oct 15:47

Bug fixes:

  • Add missing Fatal hover tip on 'Clean Kill' card.
  • Add missing hover tips for 'Glowing Coal', 'Ionic Gain', 'Sisyphus Aid' and 'Visceral Impact'.

0.8.0

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@JohnnyBazooka89 JohnnyBazooka89 released this 05 Oct 15:21
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  • Added Artemis, Goddess of the Hunt, as the next Act 2 Ancient, with a full set of relics focused on 0-cost cards, increasing Attack damage, debuff application, and other things.

0.7.2

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@JohnnyBazooka89 JohnnyBazooka89 released this 27 Sep 11:36
  • Allowed skipping in 'Pay Tribute' option.

0.7.1

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@JohnnyBazooka89 JohnnyBazooka89 released this 26 Sep 22:22
  • Fixed a bug where the additional damage label for 'Mutual Destruction' wasn't refreshed properly at the beginning of combat.

0.7.0

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@JohnnyBazooka89 JohnnyBazooka89 released this 25 Sep 15:53
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v.0.7.0 - Athena & Dionysus Reworks

This patch brings major reworks to two Ancients: Athena and Dionysus. I focused on their weakest-performing relics, those that were either rarely picked or underperforming in terms of win rate, and reworked them to make their effects more impactful and distinct.

Athena:

  • Changed 'Renewed Faith' to: "Upon pickup, gain a potion slot filled with Divine Reprieve. Divine Reprieve (Potion): Heal to full HP. If used in combat, take an extra turn and gain 3 Strength and 3 Dexterity."
  • Changed 'Stalwart Stand' to: "Upon pickup and at the start of each future Act, gain 1 Death Defiance. While your HP is at or below 40%, you have 2 additional Dexterity."
  • Changed 'Divine Dash' to: "Start each combat with 2 Dexterity. Up to 10 Block persists across turns."

Dionysus:

  • Changed 'Strong Drink' to: "Whenever you Rest at a Rest Site, heal to full HP and gain 1 Relaxation. Start each combat with 2 Strength per Relaxation."
  • Changed 'Drunken Dash' to "Choose 3 Skills in your Deck. Enchant them with Intoxicate 2. Intoxicate N - Enchantment: Apply N Festive Fog to ALL enemies. Festive Fog - debuff: Creatures with Festive Fog take 40% more damage and deal 20% less damage. Each turn, Festive Fog is reduced by 1."
  • Changed 'Bottomless Drink' to: "At the start of each of your first 5 turns, add a random Power card into your Hand. It's free to play this turn.".

Bug fix:

  • Fixed a bug with 'Night' and 'Wave Strike' incorrectly duplicating auto-played attacks.