FlashNX v1.3.1
Local two-player, a touch-driven launcher, and a batch of game fixes.
Added
- Local two-player (two controllers): a second controller drives Player 2 through its own key bindings, for Flash games where two players share one keyboard (for example Fireboy & Watergirl, Dragon Ball Z Devolution). The controls editor has a Player 1 / Player 2 toggle (press X), and both players' keys are saved per game. Player 2 defaults to WASD so it does not clash with Player 1's arrows. Needs two full controllers (a Pro controller or a Joy-Con pair each). (#40)
- Touch controls in the launcher: in handheld mode, drag the game gallery to scroll, tap a game to select it, and tap it again to launch.
- Flashpoint content filter toggle: press ZL+ZR in the Flashpoint search results to turn the filter on or off; importing a game also fetches its cover. (#33)
- Download of non-zipped Flashpoint games through the htdocs mirror. (#26)
Fixes
- Super Smash Flash: the announcer now plays, and the game no longer freezes on a blank screen after a fight instead of showing COMPLETE. Its audio uses the Nellymoser format, which was not enabled. (#29)
- No more crash when some games save a self-referential object (for example Hemp Tycoon). (#33)
- Color speckle on translucent effects fixed (for example the smoke in Offroaders). (#38)
- Flashpoint games with a space in their name now launch the right file instead of the first one found in the archive.
- The "&" character now shows in the menus (it was missing from the UI font, so titles like "Fireboy & Watergirl" dropped it).
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