Repository navigation
3. Design
In Galaga '88, the story revolves around the return of the Galaga Legions, an alien force that has learned from its past failures. This time, they are not only attacking Earth, but have taken control of every planet in their galaxy, using them as military bases. Throughout the game, players face a much more strategic enemy than in previous installments.
The story kicks off when the Galaga Legions acquire advanced technology called Icems, which enhance their fighters and allow them to travel at incredible speeds, giving them a tactical advantage over humanity’s defenders. Meanwhile, the UGSF (Unified Galactic Space Force) has prepared for war, keeping their best pilots and ships stationed at base, waiting for the Legions to make their move.
The attack comes when the alien forces invade a UGSF outpost, triggering the launch of all the fighters from the Lunar Command Center, with orders to destroy any Galaga fighters on sight. From here, players take control of one of those fighters, facing wave after wave of alien enemies while traveling through different dimensions, encountering new challenges and upgraded foes.
Galaga '88 is the first game in the series to feature multiple endings. The difference lies in the dimension where the player defeats the final boss, leading to different story conclusions.
Canonical endings: Depending on the dimension in which the player defeats the final boss, they will witness up to four different endings, adding an element of replayability where players can explore different routes and discover new conclusions.
Non-canonical ending: If the player fails and their ship explodes at the end of the game, an alternate non-canonical ending plays, offering a different conclusion to the story.
|
|
|---|
|
|
|---|
|
|---|
|
|
|---|
You can move left or right, but you are relegated to the bottom of the screen. As in the previous Galaga games, your Fighter has a special ability to link up with other Fighter ships, allowing the two to work side by side, firing simultaneously. In order to accomplish this, you must allow one of your Fighters to be captured by a boss Galaga (the one that shoots tractor beams). At this point, your Fighter will turn red as it becomes cotrolled by the Galaga, and the next available Fighter will take its place. (Note that if you have no more available Fighters when you allow your current Fighter to be captured, the game will end.) In order to enable a double Fighter, you must rescue a red captured Fighter ship first.

Once you rescue a red captured Fighter ship, it will line up with your existing Fighter. At this point you can fire up to two missiles on to the screen at a time per ship. This means if you have two Fighters linked together, you can fire up to four missiles at a time. If you are struck by an enemy or a bullet, you will lose only one Fighter, while the other will remain.

New to Galaga '88 is the potential for a double Fighter configuration to be captured by a boss Galaga. If this happens, the two Fighters will merge and create a blue captured Fighter.

If you manage to rescue a blue captured Fighter ship while in double formation, the blue ship will join your duo and create a triple Fighter, the most powerful formation available. A triple Fighter can shoot three bullets simultaneously, creating a wave of force that few enemies can escape. It is not possible to have your triple Fighter captured by a boss Galaga. If this formation is struck by an enemy or a bullet, it will revert back to a double Fighter formation.

The blue capsules can be collected in one of two ways. They are left behind by the obstacles that appear on most non-bonus stages when you destroy them, and they are generated by the enemies which are generated when two small enemies join together to make one bigger enemy. Collecting one will make your ship invincible for a very short period. Once you have collected two of them, they will create a dimensional rift after you have cleared the next bonus stage.

Like its predecessor, Galaga '88 has indicator badges to show what level you are currently on. A combination of these will add up to your current level. However, while there are indicators for going up to 20 stages, we'll be using the one that signalizes 1 stage and add them together to signalize stage 3.

The controls of Galaga 88 are pretty simple, In the arcade machine, you use the joystick to move the player side to side, then with the yellow button you can shoot the enemies. Like you can see in the following image.

In the game we are making on pc, you can use either the A,D and the arrows to move side to side, and to fire you can press space. Is not implemented but we are thinking of the possibility to use the left click to shoot as well.


X8
x4
X2
X2
x4
X1
X2
X10
x4
X2
X2
X1
x3
X4
X4
X1