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3. Design
In Galaga '88, the story revolves around the return of the Galaga Legions, an alien force that has learned from its past failures. This time, they are not only attacking Earth, but have taken control of every planet in their galaxy, using them as military bases. Throughout the game, players face a much more strategic enemy than in previous installments.
The story kicks off when the Galaga Legions acquire advanced technology called Icems, which enhance their fighters and allow them to travel at incredible speeds, giving them a tactical advantage over humanity’s defenders. Meanwhile, the UGSF (Unified Galactic Space Force) has prepared for war, keeping their best pilots and ships stationed at base, waiting for the Legions to make their move.
The attack comes when the alien forces invade a UGSF outpost, triggering the launch of all the fighters from the Lunar Command Center, with orders to destroy any Galaga fighters on sight. From here, players take control of one of those fighters, facing wave after wave of alien enemies while traveling through different dimensions, encountering new challenges and upgraded foes.
Galaga '88 is the first game in the series to feature multiple endings. The difference lies in the dimension where the player defeats the final boss, leading to different story conclusions.
Canonical endings: Depending on the dimension in which the player defeats the final boss, they will witness up to four different endings, adding an element of replayability where players can explore different routes and discover new conclusions.
Non-canonical ending: If the player fails and their ship explodes at the end of the game, an alternate non-canonical ending plays, offering a different conclusion to the story.
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The controls of Galaga 88 are pretty simple, In the arcade machine, you use the joystick to move the player side to side, then with the yellow button you can shoot the enemies. Like you can see in the following image.

In the game we are making on pc, you can use either the A,D and the arrows to move side to side, and to fire you can press space. Is not implemented but we are thinking of the possibility to use the left click to shoot as well.

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