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Releases: JoseValencia125/agents-pixel-dungeon

v2.3.0

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@github-actions github-actions released this 13 Oct 22:49
e03cb9e

2.3.0 (2026-10-13)

Added

  • demo data for the diff, PR and HP, and a full screen GIF in the README (eb2be35)
  • drag the bar under the rooms to size the chat (36a39c1)
  • keep the size you drag the widget to, and drag the bar to size the chat (#7, #8) (6b996ee)
  • the demo shows a diff, a pull request and the guild's HP (5aae935)

Fixed

  • keep the window size the user drags to (019a169)

v2.2.0

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@github-actions github-actions released this 13 Oct 17:43
6e9b175

2.2.0 (2026-10-13)

Added

  • a warm palette for the app icon on its burgundy wall (baf67c1)
  • each repo's guild, with its own emblem over its room (881b40e)
  • full screen keeps rooms in place and calls who waits for you (64326bc)
  • full screen's column fits many more agents (ea784c4)
  • pick an emblem's second colour, and no button strip in full screen (97a6d80)
  • pick the size of full screen's rooms (c5ad194)
  • see an agent's changed files and pull request, and keep each repo's emblem (74f1f0a)
  • the app icon's crystal orb stands on a wooden table (8c6f795)
  • the app is now Agents Pixel Dungeon (f4e8a4a)
  • the crystal orb in the menu bar too, on a burgundy wall (fc02b82)
  • the diff against the last commit, the remote or main (28ec9ad)
  • the waiting room is an inn's bedroom at night (123425a)
  • the waiting room is an inn's, with timber walls and a board floor (7dc4979)
  • the waiting room's hero reads in profile (c32562b)
  • the waiting room's reader sits with the hearth at its back (43df539)

Fixed

  • a sharp crystal orb in the menu bar (26ed971)
  • the chat header's buttons read Terminal, Diff, PR (33b2fa9)
  • the chat header's buttons read Terminal, PR, Diff (2e68816)

v2.1.2

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@JoseValencia125 JoseValencia125 released this 13 Oct 12:27
3275a54

Added

  • An integrated terminal: >_ (chat header, a room's right-click menu)
    opens your login shell inside the app, in the agent's folder. Each folder
    keeps its session while the app runs, even with its window closed; exit
    ends it and New session starts another. External terminal in its
    toolbar opens the system one, as before.
  • Shells an agent left running in the background bubble as cauldrons in its
    room, even while it rests; hovering them unrolls a parchment under them,
    "Brewing in the background", with what each does, for how long and its
    last line. The chat lists them over the console: open one's output,
    or stop it (after a yes). When one ends, it rings and notifies like a
    finished agent, or like one needing help if it failed. Claude Code's shells
    for now, found from the processes and its transcript.

Changed

  • A room's card shows its repo at the top; under what the agent is doing,
    its branch on the left and its state on the right.
  • The state on a room's card changes as soon as the agent's does, while the
    hero is still walking to its new room.
  • When an agent's terminal title only names its harness or shell (Kiro's
    kiro-cli), the room shows the session's own title instead: Kiro's, from
    its session in ~/.kiro/sessions/cli, or Codex's last prompt. Kiro's
    session is found by folder, since Herdr does not report it, so its hero
    also follows its tools.
  • The full-screen console scrolls back through the agent's last 1000 lines
    (Herdr's most), up from 300.
  • The / command lists follow Kiro 2.29 and Claude Code 2.1.

Fixed

  • A new agent in a long folder (or one with accents) failed as if its
    harness were not installed: its Herdr name went past 32 characters.
  • When a new agent does not start because its shell asked something first,
    the summon panel says so and shows the question.
  • Codex's menus can be answered from the chat, and messages reach it without
    stray keys.
  • Kiro: a leftover draft was sent glued to the next message, and its grey
    placeholder was taken for typed text.
  • Claude Code: Accept on "Do you trust this folder?" picked the
    highlighted "No, exit"; it now picks the "Yes". The descriptions under
    AskUserQuestion's options stay out of their text, and long lists such as
    /model keep their first and last options.

v2.1.0

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@github-actions github-actions released this 10 Oct 20:59
589241b
Herdr Pixel Dungeon 2.1.0

v2.0.1

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@JoseValencia125 JoseValencia125 released this 10 Oct 00:46
a4ecb07

Added

  • Full screen with the rooms in a column on the left and the live console
    (colours and all) on the right (⌃⌘F on macOS, F11 on Linux).
  • Trapped room for Claude session limits: a caged hero rattles the bars over a
    countdown to the reset, also shown in the agent's chat.
  • In full screen, type straight on the terminal's own prompt line, scroll back
    through its history, and set the console's text size on its own.
  • A "/" menu listing the harness's commands.
  • Drop files on the chat to add their paths to the message.
  • In full screen, a spare "+" room to summon a new agent.
  • Standalone viewer that runs without Herdr, with install/open buttons and a
    text-size setting.
  • Badges count the rooms hidden above or below the scroll, and jump to them.

Changed

  • Strengthened the independence disclaimers across NOTICE, README and the guide:
    no affiliation, endorsement or sponsorship by Herdr, Inc., plus a trademarks note.
  • The About dialog now shows the independent-project line in all five languages.

Fixed

  • Starting an agent retries while the new pane's shell is still booting.
  • A background job's state follows its live tempo, not its sticky state field.
  • Localized the "Reading project files…" status and the choose-options chat hint,
    which now uses "Enter" to match the existing localization key.

v2.0.0

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@github-actions github-actions released this 09 Oct 15:22
9677fc0
Herdr Pixel Dungeon 2.0.0: Rust rewrite for macOS and Linux