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v0.2.0 — the Epic MCP era

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@JosephOIbrahim JosephOIbrahim released this 02 Jul 17:15
· 4 commits to master since this release
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The Epic MCP era

UE 5.8 ships Epic''s official Unreal MCP (830 tools with AllToolsets) for the commodity control plane. This release repositions the bridge around what Epic doesn''t ship — grounded in a live probe of Epic''s entire surface (docs/EPIC_MCP_MATRIX.md).

Highlights

  • The retirement flip — default profile mounts 20 differentiated tools (editor Python, console, continuous perception + scene diffing, lighting moods, ClonerEffector, normal-aware spatial reasoning, resilience). The 36 Epic-covered commodity tools stay one env var away: UE_MCP_PROFILE=full.
  • Honesty as architecture — a new exec-simulated test harness compiles and runs every generated editor script against a strict fake unreal module. Proven red on the pre-fix tree; 580 tests total (was 415). All 11 confirmed lying/broken tools fixed.
  • UE 5.8 — retargeted and verified compiling clean; ViewportPerception ported for 5.8''s changed backbuffer delegate (still builds on 5.7).
  • Marketplace-ready plugins — branded icons, storefront metadata, and a clean strict BuildPlugin package. UE Bridge and Viewport Perception install engine-wide and appear in Edit → Plugins for any 5.8 project (verified loading in a Blueprint-only project). Draft listing: docs/FAB_LISTING.md.
  • Decrufted — the legacy Translators questionnaire runtime is gone from the ship path.

Version note: the public line continues from v0.1.1. An internal 2.x numbering was never released and is retired here. Full detail in CHANGELOG.md.

Assets

Precompiled UE 5.8 / Win64 editor plugins (drop into Engine/Plugins/Marketplace/ or a project''s Plugins/). The Python MCP server installs from source (pip install -e .).

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