v0.2.0 — the Epic MCP era
The Epic MCP era
UE 5.8 ships Epic''s official Unreal MCP (830 tools with AllToolsets) for the commodity control plane. This release repositions the bridge around what Epic doesn''t ship — grounded in a live probe of Epic''s entire surface (docs/EPIC_MCP_MATRIX.md).
Highlights
- The retirement flip — default profile mounts 20 differentiated tools (editor Python, console, continuous perception + scene diffing, lighting moods, ClonerEffector, normal-aware spatial reasoning, resilience). The 36 Epic-covered commodity tools stay one env var away:
UE_MCP_PROFILE=full. - Honesty as architecture — a new exec-simulated test harness compiles and runs every generated editor script against a strict fake
unrealmodule. Proven red on the pre-fix tree; 580 tests total (was 415). All 11 confirmed lying/broken tools fixed. - UE 5.8 — retargeted and verified compiling clean;
ViewportPerceptionported for 5.8''s changed backbuffer delegate (still builds on 5.7). - Marketplace-ready plugins — branded icons, storefront metadata, and a clean strict
BuildPluginpackage. UE Bridge and Viewport Perception install engine-wide and appear in Edit → Plugins for any 5.8 project (verified loading in a Blueprint-only project). Draft listing:docs/FAB_LISTING.md. - Decrufted — the legacy Translators questionnaire runtime is gone from the ship path.
Version note: the public line continues from v0.1.1. An internal 2.x numbering was never released and is retired here. Full detail in CHANGELOG.md.
Assets
Precompiled UE 5.8 / Win64 editor plugins (drop into Engine/Plugins/Marketplace/ or a project''s Plugins/). The Python MCP server installs from source (pip install -e .).
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