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DELVE

Grimdark first-person dungeon crawler. Mobile browser. PWA-installable. Built with Vite + TypeScript + Three.js, no model files or texture pipeline — all geometry is code.

The design brief lives in CLAUDE.md. Read that first.

Run it

npm install
npm run dev

Vite prints a http://192.168.x.x:5173 network URL. On your phone, same WiFi, open it.

Phone install

Open the live build → Share → Add to Home Screen. You'll have a daily-iterable mobile game.

Deploy

GitHub Pages, automatic on push.

  • Workflow: .github/workflows/deploy.yml
  • Live URL: https://joshapp.github.io/brainstorm/
  • One-time UI step (already done): Settings → Pages → Source: GitHub Actions

Tuning

All gameplay constants live in src/config.ts. Edit, save, hot-reload on the phone. That's the iteration loop.

Debug URL flags

  • ?scenario=<name> — jump past the title into a posed world state (see src/debug/scenarios.ts)
  • ?fakemeta=1 — seed meta progress for snapping the title with records
  • ?fakesave=1 — seed a save so CONTINUE shows
  • ?showEnd=1 / ?showCodex=1 / ?showStash=1 — snap the corresponding screen
  • ?tutorial=1 — force the tutorial chamber regardless of run history

Snap CLI

npm run snap <scenario> <viewport>

Headless Playwright screenshot to /tmp/snap-<scenario>.png. Viewports: desktop, phone, phone-portrait, tablet.

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