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Releases: Jowy02/PlatformGame
Releases · Jowy02/PlatformGame
Release list
v1.0
Game Controls
Player Controls
* A = Move player left
* D = Move player right
* SPACE = Jump
* ESCAPE = Pause
Debug Mode
* H = Shows/hides a help menu showing the keys
* F4 = Respawn Enemies
* F5 = Save Game
* F6 = Load Game from last Save
* F7 = Move between the different checkpoints
* F9 = Visualize the colliders/logic
* F10 = God Mode (fly around, cannot be killed)
* F11 = Enable/Disable FPS cap to 30
Features implemented in this version
1.0 Version (23/01/2025)
- Whole new Stage!
- Boss Fight: King Boo with a movement pattern and 3 different stages
- Items implemented: Power-Up (heals the Player) & Star (move faster and immune to damage for a short time)
- GUI with a navigation system: Title Screen, Settings (editable audio, etc.), Credits & Pause Screen
- GUI Screens: New Stage Screen & Win Screen
- New audio feedback for interactions (pick item etc.)
Optimizations
- Pathfinding optimized to reduce calculations
- Frustum Culling (only rendering what's in view of the camera)
Fixes from previous release
- Pathfinding optimized from the previous release
- Unnecessary log updates removed (platform collisions)
0.9 Beta
Game Controls
Player Controls
* A = Move player left
* D = Move player right
* SPACE = Jump
Debug Mode
* H = Shows/hides a help menu showing the keys
* F4 = Respawn Enemies
* F5 = Save Game
* F6 = Load Game from last Save
* F9 = Visualize the colliders/logic
* F10 = God Mode (fly around, cannot be killed)
* F11 = Enable/Disable FPS cap to 30
Features implemented in this version
0.9 Version (09/12/2024)
- Enemies added, with PathFinding to search for Player and animations when moving
- Save/Load features coded to use from Debug
- Checkpoints implemented with visual and SFX feedback for Player
- Map layer now allows to position different checkpoints just by the use of a tile
- Player can jump on Enemies to "kill" them
- Collectable coins distributed on map, with SFX feedback for Player
- BG music implemented