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Releases: Jowy02/PlatformGame

Release list

v1.0

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@000Arthur 000Arthur released this 23 Jan 21:20
7e58212

Game Controls

Player Controls

 * A = Move player left
 * D = Move player right
 * SPACE = Jump
 * ESCAPE = Pause

Debug Mode

 * H = Shows/hides a help menu showing the keys
 * F4 = Respawn Enemies
 * F5 = Save Game
 * F6 = Load Game from last Save
 * F7 = Move between the different checkpoints
 * F9 = Visualize the colliders/logic
 * F10 = God Mode (fly around, cannot be killed)
 * F11 = Enable/Disable FPS cap to 30

Features implemented in this version

1.0 Version (23/01/2025)

  • Whole new Stage!
  • Boss Fight: King Boo with a movement pattern and 3 different stages
  • Items implemented: Power-Up (heals the Player) & Star (move faster and immune to damage for a short time)
  • GUI with a navigation system: Title Screen, Settings (editable audio, etc.), Credits & Pause Screen
  • GUI Screens: New Stage Screen & Win Screen
  • New audio feedback for interactions (pick item etc.)

Optimizations

  • Pathfinding optimized to reduce calculations
  • Frustum Culling (only rendering what's in view of the camera)

Fixes from previous release

  • Pathfinding optimized from the previous release
  • Unnecessary log updates removed (platform collisions)

0.9 Beta

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@000Arthur 000Arthur released this 09 Dec 18:20

Game Controls

Player Controls

 * A = Move player left
 * D = Move player right
 * SPACE = Jump

Debug Mode

 * H = Shows/hides a help menu showing the keys
 * F4 = Respawn Enemies
 * F5 = Save Game
 * F6 = Load Game from last Save
 * F9 = Visualize the colliders/logic
 * F10 = God Mode (fly around, cannot be killed)
 * F11 = Enable/Disable FPS cap to 30

Features implemented in this version

0.9 Version (09/12/2024)

  • Enemies added, with PathFinding to search for Player and animations when moving
  • Save/Load features coded to use from Debug
  • Checkpoints implemented with visual and SFX feedback for Player
  • Map layer now allows to position different checkpoints just by the use of a tile
  • Player can jump on Enemies to "kill" them
  • Collectable coins distributed on map, with SFX feedback for Player
  • BG music implemented