"Project Chronicle (temporary name)" is a 2D-puzzle-action game (currently) where a player whose have a power of "time" explores the world and defend it from it's inescapable catastrophe.
Engine used: Unity
Currently, the player possess a power of "rewinding". She could rewind objects into it's former state, and she could also rewind herself. How? You can press a key to create a time anchor. After 5 seconds or you pressed the key before time limit, you will rewind back to your time anchor, as well as rewinding every object you have moved on that period, and your "ghost", which is your past actions in that duration, will start interacting objects the same way as you did in that timeframe. You could also use your ghost to assist you in the battle, since entities won't be traveled back in time.
This game is presented as a Vertical Slice Demo, which is a section of a full game (If I ever will do) to introduce the mechanics of this game and get a grasp of what the full game is going to be.
Due to the time limit, the gameplay only consists of 2 puzzle rooms, 1 combat room, 1 boss room
Player has the following abilities: Basic Movements
- Moving
- Jumping
- Dashing
Time Interactions
- Self Rewind, Past-Self Ghost
- Object Rewind (Only for an object marked yellow)
Pixel artstyle inspired by Terraria with the world architecture of having steampunk architecture mixed with modern technology-like style.