DaylightChangerStruggle v0.0.4 for 26.1
Port update which further explores more on the concept of world environments in the sense used to fix bugs
introduced in v0.0.3+1.21.11.
For developers
- This port still uses Yarn, and only uses the necessary libraries for Fabric API for the mod to at least function.
Seebuild.gradlefor more details.
Changes
- Numeric Widget now allows for setting negative numbers
- More specifically, allowing the use of a dash at the start of the text
- This is treated as
0if only the dash is present, which might be valid depending on the numeric
property used in
- Remembers now the screens responsible for opening the mod's screen, if there were any
- System Time now includes the previous cached time at the start of the cycle creation
- Translation descriptions received minor changes
Bugfixes
- Fixed a bug introduced in some releases ago where changing the world time from the mod never updated when
the game was paused in single player- However, there still is a very minor bug but this but can be largely fixed by making changes that affect
the world time (inconsistently applied from the cycle properties for the most part with the exception of
static/moving time)
- However, there still is a very minor bug but this but can be largely fixed by making changes that affect
- Fix smoothness still being applied even when disabled in areas where the daylight cycle has an effect in
the world, such as sky lighting and cloud coloring - Fix the numeric text field's invalid text color lacking an alpha value (Regression)
- Low to High Height Time's lowest value did not allow setting for 0 or below