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Camera size calculation has been reworked. PictureFrame should now better use spare space around the edge of the viewport to maximise window space taken up by the game
Adds target width/height variables .cameraTargetWidth and .cameraTargetHeight to configuration struct. These are mandatory variables and must be set
Removes .cameraMinWidth / .cameraMinHeight. The target width/height is now functionally the minimum size that the camera can be
Max camera bounds are now optional and fall back to the target width/height if set to undefined
Breaking change to parameters for PfConfigPixelArt() and PfConfigHighRes()
Adds PfConfigMixels()
PictureFrame can now avoid the notch on mobile devices
Adds .surfaceAvoidNotch and .guiAvoidNotch to control whether the application surface and/or GUI will avoid a device's notch
Adds PICTURE_FRAME_IOS_INSET_SCALE to handle iOS returning large inset values
Adds .cameraIgnore variable to configuration and layout structs to select what PfApply() affects (you can still override this when calling PfApply())
Adds PICTURE_FRAME_VERBOSE config macro to allow detailed information to be outputted to the debug log