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Fork of BnuuySolutions/PSVR2Toolkit pinned to upstream tag v0.2.1 (all credit to Bnuuy Solutions for the base project), with two changes:
- Custom headset render target resolution —
GetRecommendedRenderTargetSizeis overridden via newTrackedDeviceProxy/DisplayComponentProxywrappers (currently hardcoded to 3536x3368 indisplay_component_proxy.cpp:38; edit and rebuild to change). - MinHook static libs recompiled (
libMinHook.x64.lib, Debug/Release) so the driver links with the latest Visual Studio toolset (v145).
Artifacts
PSVR2Toolkit-0.2.1-custom-res.zip— prebuiltdriver_playstation_vr2.dllonly (Release x64).PSVR2Toolkit-0.2.1-custom-res-source.zip— source only.
Installation
- In the PS VR2 app's
SteamVR_Plug-In/bin/win64folder, renamedriver_playstation_vr2.dlltodriver_playstation_vr2_orig.dll(exact name required). - Extract
driver_playstation_vr2.dllfrom the zip into that same directory.
Built from source at tag v0.2.1-custom-res with MSVC v145 / VS2026, Release x64 configuration.
Licensed CC BY-NC-SA 4.0 (same as upstream); upstream MinHook is MIT.