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Civilization (SNES) Static Recomp v1.3.0
Download the Windows x64 ZIP below. The original game ROM is not included; see the included ROM requirements for the exact supported ROM.
Highlights
- Added the saved Wide Screen mode, enabled by default for live world-map play.
- Expands the active map from 256x224 to 398x224 using real generated terrain rather than stretching.
- Preserves fog of war and reveals widened-area terrain as the player discovers it.
- Supports cursor movement, unit selection and land inspection throughout the added map area.
- Keeps menus, city screens and non-map scenes at their authentic 256x224 geometry.
- Correctly presents 398x224 as near-16:9 in windowed mode and fills 1920x1080 fullscreen without cropping or distortion.
- F8 captures the active native or Wide Screen frame in windowed mode and the complete presentation in fullscreen mode.
Static-core verification
- Retains 103,584 exact W65C816 contexts across 280 compact AOT shards.
- Retains the project-owned Full Static S-SMP and 32-phase S-DSP audio path.
- Unknown execution still fails closed with detailed diagnostics and no emulator fallback.
Validation
- Fresh local MSVC Release build completed successfully.
- All 20 applicable local ROM-free functional tests passed.
- Headless production routes confirmed 398-pixel map frames, automatic 256-pixel menu/city fallback, fog masking and interaction at four widened-map positions.
- Native and Wide Screen windowed/fullscreen captures were visually verified.
- The extracted source and Windows packages passed content, version, executable-hash, launch and responsiveness checks.
- GitHub Actions
windows-build-testcompleted successfully for commit1e05e1e.
Checksums
Civilization-SNES-Static-Recomp-1.3.0-Windows-x64.zip:B8A2F553288A56CCBAC69417D7145863BD0C7D61F856A8067583EC91BB61FCEALauncher.exe:AE3DAD42078E3A77E98887616C36DE21C2BA311C0A032315F9A41A3BFF53B4B6