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SimCity SNES Static Recomp 1.4.0
SimCity SNES Static Recomp 1.4.0 modernizes the Windows frontend and completes the static audio upgrade while retaining SimCity's real widescreen renderer.
Highlights:
- Ports the current Jungle Strike native Win32/GDI frontend architecture with accessible dialogs, unified settings, snapshots, exact rational NTSC pacing and SDL3 gamepad input.
- Replaces the old SDL3 speaker stream with the Mesen-derived DirectSound ring-buffer path, selectable resampling and bounded device-clock correction.
- Replaces the former emulator S-DSP runtime with the project-owned fixed 32-phase S-DSP while preserving SimCity's ROM-derived exact-PC S-SMP authority.
- Preserves native 32,040 Hz PCM, knownness, overflow and deterministic hash diagnostics; real-ROM snapshot continuation is verified byte for byte.
- Retains and adapts SimCity's real 398x239 widescreen renderer, including extended map pixels, cursor travel, construction, camera limits and all four map edges.
- Makes F8 capture the active core framebuffer in windowed mode and the exact borderless presentation in fullscreen mode.
- Restores foreground and keyboard focus after Welcome and other frontend dialogs, and makes first-run Welcome state persistent in
settings.ini. - Orders shortcuts as Escape, quick snapshot keys 1/2, then the uninterrupted F1-F8 function-key group; intercepted shortcuts cannot be saved as gameplay bindings.
- Adds seven automated release gates covering DSP timing, audio snapshot continuation, static-audio purity, input, settings and resampling.
- Passes the final 10,000-frame soak with 5,331,145 PCM frames and zero overflow. Final interactive audio and three-mode display testing also passed.
The original SimCity ROM is required externally and is not included.
SHA-256:
SimCity-SNES-Static-Recomp-1.4.0-Windows-x64.zip:CED62927687F6A0EC443D23EC525F12B148AA9078BD44344DD507F5171781C51SimCity-SNES-Static-Recomp-1.4.0-Source.zip:157517A9AE0A37B13791022DD53B81CA9E1BB3A1B2138CFAEF67AF7483007339