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v2.8.3
EasyFish
v2.8.3 (2026-09-24)
Full Changelog Previous Releases
- Publish to CurseForge automatically on version tags
GitHub Action runs the BigWigs packager whenever a v* tag is pushed:
builds the zip, uploads it to CurseForge (project 1709292, via the
CF_API_KEY secret) and creates the GitHub release with the zip.
.pkgmeta lifts the EasyFish/ subfolder to the top of the package so
the zip holds EasyFish/EasyFish.toc, keeps tools/ at EasyFish/tools,
and leaves out branding/, curseforge/ and repo files. The TOC version
is now @Project-Version@ so it always matches the tag. Dry-run
verified locally: detects Forever (1.60.1) and the project ID.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Target WoW: Forever only
Drop the Retail interface numbers (120105, 120100) from the TOC.
EasyFish is built and tested for Forever (16001) only, and the TOC
decides which game versions CurseForge lists it for.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Add CurseForge project description
Markdown source plus an HTML copy for rich-text editors. Every
command and feature listed was checked against the code.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Restyle the logo in a fantasy-MMO look
Hand-painted style float with thick outlines, rim light, a riveted
brass band, brass cap and eyelet, and a teal and gold feather plume.
Saturated dusk sky with light rays over mountain and pine silhouettes,
turquoise water. Bevelled bronze frame with teal corner gems.
Wordmark in Cinzel Black with gold gradient, extrusion, dark outline,
glow and gloss. Cinzel is SIL OFL (license in branding/fonts) and is
embedded in the SVGs so they render the same anywhere. Still entirely
original: no game assets or Blizzard fonts.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Add EasyFish logo for CurseForge
Original artwork (no game assets): an egg-shaped red and white float
in rippling water at sunset, in a gold frame. Icon-only avatar and a
version with the EasyFish wordmark, as SVG sources plus 1024/512/400
PNG renders. branding/make_logo.py regenerates them (renders with
Edge headless).
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com