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Releases: JustinDMS/echoes-room-timer

v1.4.1

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@JustinDMS JustinDMS released this 22 May 04:49
  • Automated venv setup for first-time users.

v1.4.0

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@JustinDMS JustinDMS released this 28 May 23:14
  • Added room load detection. When a load is triggered (whether through proximity or touching a load trigger), output the current room time.
  • Re-added the option to filter output. You can choose to disable time output for pausing, loading, both, or neither.
  • Fixed a bug that caused the incorrect room to be displayed when taking an elevator.

v1.3.0

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@JustinDMS JustinDMS released this 26 May 18:59
  • Changed how room time is calculated. Instead of performing calculations based on current in-game time, I opt to zero the in-game time when a room transition is detected. This removes a lot of spaghetti surrounding savestates and pause times.
  • Added better error handling and control flow when hooking Dolphin. You're now safe to run the script whenever instead of being forced to close and re-open if something went wrong.

v1.2.2

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@JustinDMS JustinDMS released this 16 May 19:01
  • Refactored the script to better handle edge cases regarding savestates. This includes removing the option to not display pause times (for now)
  • Output has been cleaned up and is now less "noisy"
  • Better error handling

v1.2.1

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@JustinDMS JustinDMS released this 13 May 00:45

This patch includes better support for savestates. Previously, the output console was flooded with negative/incorrect values. Now:

  • Loading a savestate won't cause a negative room time output
  • If a savestate load was detected, don't output the next room time
  • Besides savestate support, formatting for sub-room timings has been improved

v1.2.0

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@JustinDMS JustinDMS released this 11 May 19:14

Sub-room timings now display time since last pause. Now you don't have to math out the exact difference :)

v1.1.0

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@JustinDMS JustinDMS released this 09 May 23:12
  • Added pause detection/sub-room timing support. You may choose to enable it when prompted.
  • Performance improvements (Went from ~2000 memory reads per IGT frame to 2)

v1.0.0 - Initial Release

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@JustinDMS JustinDMS released this 07 May 16:48
Added batch script that runs the room timer