Releases: JustinDMS/echoes-room-timer
Releases · JustinDMS/echoes-room-timer
Release list
v1.4.1
v1.4.0
- Added room load detection. When a load is triggered (whether through proximity or touching a load trigger), output the current room time.
- Re-added the option to filter output. You can choose to disable time output for pausing, loading, both, or neither.
- Fixed a bug that caused the incorrect room to be displayed when taking an elevator.
v1.3.0
- Changed how room time is calculated. Instead of performing calculations based on current in-game time, I opt to zero the in-game time when a room transition is detected. This removes a lot of spaghetti surrounding savestates and pause times.
- Added better error handling and control flow when hooking Dolphin. You're now safe to run the script whenever instead of being forced to close and re-open if something went wrong.
v1.2.2
v1.2.1
This patch includes better support for savestates. Previously, the output console was flooded with negative/incorrect values. Now:
- Loading a savestate won't cause a negative room time output
- If a savestate load was detected, don't output the next room time
- Besides savestate support, formatting for sub-room timings has been improved
v1.2.0
v1.1.0
v1.0.0 - Initial Release
Added batch script that runs the room timer