v1.8
MountTracker v1.8
- Robust Prone detection: parses effect components so compound conditions (e.g. "Prone; Incapacitated; ...") and conditions added via EffectManager.addCondition trigger auto-dismount, not just a bare "Prone" effect.
- Consolidated the prone check to fire once across the addEffect/addEffectByTable hooks. Verified against CoreRPG source for both FGU (addEffect funnels through addEffectByTable) and FGC (no addEffectByTable; addEffect adds inline).
- Returns the effect node from the addEffect hook to match CoreRPG.
- Fixed radial-menu mount targeting the wrong actor when two CT actors share a name (e.g. two "Warhorse" entries) by passing the clicked node through explicitly and carrying its node path over OOB for player/client mounts.
- Fixed a Tiny-rider size-comparison operator precedence bug that prevented Tiny riders from mounting.
- Removed dead code and made minor chat text/typo cleanups.