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To start the program, be sure to compile the code before running the simulation. Otherwise,
the boids won't appear. Also, if you open the project after compiling and don't see the agents,
then there may be an error with the GMB_BP. This is likely caused by live coding from UE5,
if this is the case, then you'll likely need to remake the GMB_BP and re-add the static mesh.
I apologize for the inconvenience, I tried finding work-arounds but disabling live coding
was the only solution I could find that worked for me.
Regarding project contents:
For the project itself, I added a couple small tweaks. The most noticeable is that I created
a boundary box for the boids that it cannot leave. The less noticeable addition was that the
boids start off with a random direction and velocity, however they quickly flock together and
their velocities become very close to one another. If there is some weird movement, then resetting
the simulation should fix it since they start at random directions and positions.
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