A lot of changes involving balance and satisfaction
Astronomy Pack:
- Reduced the star cost of telescope & concentrate
- Concentrate can alternatively draw a card now
- Stargaze gives a tactical shooting star instead of a normal one
- Fixed shooting star not being able to hit invaders twice
- Orbit doesn't have repeats anymore, has increased star cost, but gains increased range if you have a lot of stars
- Photonic gift now has a cap on how much stars you can have for it to give more
- Reworked star power, it now draws and empoweres the newly drawn cards (it costs stars though)
- Reworked the starry component, instead of giving stars it now reduces cost and removes itself when played, it gives stars if left on a card when you win the encounter
- Changed the FX of most damage in the pack
History pack:
- Reliquary changed to affect the first 3 relics instead of randomly, the upgraded relics are (on average) far more powerful now
- Nerfed goblet relic
- Fossil entirely reworked, it now makes Sandy Archeology!s in your draw pile when you first shuffle your draw pile, giving more based on artifact count
- Revolution now gives a relic on turn 1 or if you have no relics instead of its discounting effect
- Orbituary and Shell Shock need less artifacts for the same effects
- Spice trade doesn't make an hallucination in the discard pile anymore
If any issues arise in the form of bugs, balance, or weird interactions, feel free to notify me on the StarVaders discord