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ForzaTech Studio EXT V1.0.0.7 (OPEN BETA)

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@Justyyin Justyyin released this 28 Sep 05:23

ForzaTech Studio EXT (OPEN BETA)

First release under the Open Beta channel. Portable, self-contained build (x64) — no .NET runtime required. Supports Forza Horizon 4, Forza Horizon 5 and Forza Horizon 6.

What's New

  • Rename meshes and materials inside modelbin files — Model Properties now has a Names section: rename a mesh or its material, and the new name is written into the file's metadata when the modelbin is saved. Material renames update every mesh bound to the same material and keep the material groups in sync.

  • Bone & mesh pivot markers in the 3D viewer — new "Bone & Mesh Pivots" toggle in the viewport options shows every bone joint with hierarchy lines plus a marker at each visible mesh origin. The selected mesh's bone is highlighted and the marker size adapts to the model — lining doors, hoods and wings up with their hinge bones is no longer guesswork.

  • FBX to Mod Wizard: per-mesh material overrides — expand any material row to give a single mesh its own material while the rest of the meshes keep the row assignment.

  • Geometric material pre-fill — when a material name matches nothing in the game library, the wizard analyzes the mesh shape (ground contact, thin upper panels, small front/rear clusters, interior fit) and pre-fills the best guess for tyres, glass, lights and interior. Red rows stay marked as guesses to verify.

  • Unsaved-changes protection — closing a file or tab, reloading, or an external file change now prompts Save / Discard / Cancel when unsaved changes exist. Renames and edits can no longer be lost silently.

Changed

  • Wizard status line reports unmatched and alias-suggested (amber) materials separately; the hint text explains that one row applies to all meshes sharing the material name.

  • Wizard material indexes now match the generated modelbin exactly (first-appearance order of the resolved assignment), fixing a crash when two source materials mapped to the same game material.

  • Scene attach runs on a ~12 ms per-frame budget when adding large numbers of meshes, keeping the window responsive during heavy loads (parsing and geometry building were already parallel).

  • Version tag in Settings, footer, welcome dialog and Update tab now reads 1.0.0.7 (OPEN BETA).

Known Issues

  • The 3D viewport runs on HelixToolkit.WinUI 2.x, which is maintenance-only; a full 3D-viewport renderer replacement is planned for the 1.1 line. Very large models can still stutter briefly while GPU buffers upload.

  • Perfect automatic material assignment is not always possible: without meaningful material names in the source FBX/OBJ, the wizard falls back to the alias table and geometric guesses — review the amber/red rows or use the per-mesh overrides.

Support

Bugs & help: message Justyyin on Discord — community: https://discord.gg/fh5