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ForzaTech Studio EXT V1.0.0.6 (BETA)

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@Justyyin Justyyin released this 27 Sep 21:15

What's New

  • FBX to Mod Wizard — drop a raw FBX or OBJ, pick FH5/FH6, review the auto-matched materials, optionally link the result into a donor carbin (material indexes rewritten, donor IDs kept), and build a ready-to-install mod zip in one flow

  • Configurable auto-save — auto-save can be switched on or off, and the snapshot interval is a free numeric input (10–3600 seconds, default 100) instead of a fixed value; applied immediately without a restart

  • Last-snapshot timestamp in the auto-save settings, refreshed while the page is open

  • Background update checks — the app re-checks this repository every 6 hours while it runs, in addition to the startup check and the Update tab

  • Correct latest-release detection — the Update tab and the startup check now consider pre-releases and pick the highest release version instead of relying on GitHub's stable-only /releases/latest endpoint, which shadowed the betas with an older release

Changed

  • Auto-save settings are debounced (500 ms) instead of saving on every keystroke

Removed

  • CommunityToolkit.WinUI.UI.Controls.Markdown 7.x package — superseded by the bundled Markdown renderer (headings, lists, quotes, code blocks, tables, emphasis, links)

  • Unused HelixToolkit 3.1.2 package reference — the viewer stack flows through HelixToolkit.WinUI alone; application code has no direct SharpDX API usage

  • Nine stale legacy DLLs (CommunityToolkit 7.x / ColorCode) from earlier deploys that the app no longer loads

  • Regenerable build cache (~630 MB of bin/obj output) and the runtime GPU cache folder from the shipped package

Stability & Performance

  • Unified buffered file reading: every parser and service (materials/shaders workspace, Granny, GSF, clip/skeleton descriptors, modelbin conversion, zip creation, swatchbin, conversion tool) now reads through a shared 1 MB-buffered sequential-scan reader, cutting syscalls and memory churn on large game assets

  • Full 3D-viewport renderer replacement beyond HelixToolkit.WinUI 2.x is planned for the 1.1 line

Support

Bugs & help: message Justyyin on Discord — community: https://discord.gg/fh5

Full Changelog: https://github.com/Justyyin/ForzaTechStudio/commits/v1.0.0.6