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* fix(ci): bump lint-and-test timeout from 30m to 120m The Validate Dev→Main PR lint and test job was exceeding the 30-minute timeout and getting cancelled. * fix(ci): bump WASM build timeout to 120m and upgrade download-artifact to v8
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Dependency ReviewThe following issues were found:
License Issues.github/workflows/utils-tauri-build.yml
packages/rust/soul/Cargo.toml
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Increase JUMP_VELOCITY from 8.0 to 11.0 for higher jumps. Fix Children::iter() type mismatch in name label update system.
Supersedes dependabot PR #7821. Includes bug fixes for layer rule deduping, selector-parser updates, and performance improvements.
…7963) * feat(data): add universal map proto definition (mapdb.proto) Single source of truth for world geography across all games. Covers zones with biomes and terrain generation, tile-based dungeons with room types and hazards, world objects (trees, rocks, flowers, ores), points of interest, spawn points with conditional rules, and region grouping. Auto-generated 517-line mapdb-schema.ts via gen-all.mjs pipeline. * feat(mapdb): replace hand-written IMapSchema with proto-generated Zod schemas Migrate astro-kbve mapdb content collection to use WorldObjectDefSchema from the proto-to-Zod codegen pipeline as the single source of truth. - Extend mapdb.proto with resource, structure, spawn, and visual fields - Regenerate mapdb-schema.ts with new field refinements - Rewrite IMapSchema.ts to merge WorldObjectDefSchema + Astro rendering fields - Migrate all 15 MDX content files to proto field names (snake_case) - Replace discriminated resource/structure union with field-presence checks - Update ServiceMapDB, MapDBPanel, ReactMapDBPanel for unified WorldObjectDef - Update API routes (mapdb, resources, structures) for new schema shape * fix(mapdb): correct import path depth and restore Starlight title field - Fix relative import from IMapSchema.ts to generated mapdb-schema.ts (was 4 levels up, needs 6 to reach repo root) - Add title field to all 15 MDX files (required by Starlight docsLoader) * fix(codegen): remove unused readdirSync import from gen-all.mjs
Minor version bump with bug fixes and improvements. Supersedes dependabot PR #7818.
#7970) * feat(discordsh): add GitHub token resolver with ENV and vault fallback Resolve GitHub PAT via env vars (GITHUB_TOKEN, GITHUB_TOKEN_API, GITHUB_TOKEN_PAT) with first non-empty value winning. Falls back to Supabase vault lookup by guild ID tag when no env var is set. Also adds get_secret_by_tag() to VaultClient for tag-based secret retrieval from the vault-reader Edge Function. * fix(discordsh): stabilize flaky rage_draught test The rage_draught_used_then_attack_deals_bonus test panicked ~5% of the time because the level-1 enemy had a 20% chance to roll Flee as its next intent after each turn, removing itself from session.enemies. The test then accessed enemies[0] unconditionally. Fix: pin initial enemy intent to Defend (avoids side effects from the UseItem turn) and guard the post-attack assert against the enemy having fled.
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| Command | Status | Duration | Result |
|---|---|---|---|
nx e2e astro-e2e |
❌ Failed | 47s | View ↗ |
☁️ Nx Cloud last updated this comment at 2026-03-14 23:54:31 UTC
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* feat(ci): add Monday e2e scheduled workflow Weekly full-sweep e2e regression test running every Monday at 06:00 UTC. Job 1 (discover): dynamically finds all Nx projects with an e2e target and builds a JSON matrix with per-project runner assignments — Docker-heavy tests (axum-kbve-e2e, mc-e2e, edge-e2e) go to arc-runner-set, lighter Playwright/vitest tests stay on ubuntu-latest. Job 2 (e2e): fans out via the docker-test-app reusable workflow, one runner per project, fail-fast disabled so all projects run independently. Job 3 (summary): collects test markers and writes a pass/fail table to the GitHub Actions step summary. Also supports workflow_dispatch for on-demand full e2e runs. * fix(ci): pin GitHub Actions to SHA in Monday e2e workflow Pin all third-party actions to commit SHAs for supply chain security: - actions/checkout@v6 → de0fac2e - actions/setup-node@v6 → 53b83947 - pnpm/action-setup@v4 → fc06bc12 - actions/download-artifact@v8 → 3e5f45b2
Superseded by apps/cryptothrone/astro-cryptothrone since Feb 2025. No CI, deployment, or cross-project references remain.
…7975) Migrate astro-kbve itemdb content collection to use ItemSchema from the proto-to-Zod codegen pipeline as the single source of truth. - Rewrite IObjectSchema.ts to merge ItemSchema + Astro extensions - Migrate all 67 MDX files to proto field names: ref→id, id→slug, category→type_flags, type removed, camelCase→snake_case (pixelDensity→pixel_density, etc.), price→buy_price, rarity→lowercase - Include 'common' in ItemRarity enum (skipUnspecified: false) - Delete superseded hand-written schemas: IBonusSchema, ICraftingSchema, IDeployableSchema, IScriptBindingSchema, BonusTypes - Update ItemDBPanel.astro to use type_flags bitmask with getCategoryNames - Update itemdb.json.ts API route for new field names (slug replaces ref) - Update content.config.ts validateItemUniqueness for slug
…class (#7976) The nb-oauth-discord button is inside a conditionally-rendered React modal (client:only="react"). The previous test checked page.content() after domcontentloaded, but the modal DOM doesn't exist until the user opens it. Now waits for React hydration, clicks the Sign in button to open the modal, then asserts the Discord OAuth button has the correct CSS classes.
… layout (#7977) Remove React HP/MP/EP progress bars — Bevy orb shaders now serve as the sole stat display. Reposition mana and energy orbs above action buttons to fix overlap. Move FPS counter and position HUD down from top edge to avoid phone notch/status bar cutoff. Add missing --color-ep CSS variable.
- solana-client 2.2.2 → 2.3.13 - solana-sdk 2.2.1 → 2.3.1 - solana-program 2.2.1 → 2.3.0 Supersedes dependabot PRs #7819 and #7165. The 4.x releases have unresolved upstream compile issues (solana-keypair 3.1.2 + five8 1.0 DecodeError missing std::error::Error impl), so we stay on 2.3.x which is the latest stable release line.
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Release: Dev → Main
17 atomic commits ready for main
Features
5c7738f)491f375)5ce81c6)bae77a7)Bug Fixes
6d2b037)58de6a3)8ff5c70)Documentation
aba2371)Refactoring
e497396)Chores
92730d3)e2fa9d1)a1a0b26)c5cd8c3)75bfc06)5a61f8c)052cc4c)9ea8369)This PR is automatically maintained by CI — KBVE Studio