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) Audited 9 competing UE MCP servers (chongdashu, GenAISupport, ChiR24, UnrealClaude, unreal-analyzer, runreal, SpecialAgent, ue5-mcp, AssetToolkit) and added TODO stubs for every missing feature. New handler categories: Sequencer, Volume, Build, Character, TaskQueue, Project, Texture. Extended 20 existing handlers with 53 new stubs.
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Dependency ReviewThe following issues were found:
Snapshot WarningsEnsure that dependencies are being submitted on PR branches and consider enabling retry-on-snapshot-warnings. See the documentation for more information and troubleshooting advice. License Issuespackages/rust/lightyear_webtransport_patch/Cargo.toml
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1. Wire seed + biome through GetZoneAssignment response - ZoneAssignment model: seed (i64, default 0), biome (Option<String>) - REST response includes seed + biome fields - Foundation for procedural world generation (FastNoise) 2. Wire seed + biome through MQ SpinUpMessage - Server receives seed in spin-up message for ServerTravel URL option - TODO stubs for maps table seed lookup 3. Allocation pipeline race condition fix - On failure: clean up stale DB entries (mapinstances + worldservers) - Release spinup lock - Log allocation_failed event for dashboard visibility - Prevents orphaned DB entries when GS dies mid-allocation
…enders in containers (#9249) SVG templates use font-family="sans-serif" and "monospace" but resvg could not resolve these generic families when system fonts are absent (e.g. in Docker). Add FontDb::set_generic_families() to map all CSS generic families to a concrete loaded font, and call it in AppState after loading Alagard.
…gurable WebTransport timeouts (#9251) Patch lightyear_webtransport to expose keep_alive_interval and max_idle_timeout on both WebTransportServerIo and WebTransportClientIo (was hardcoded 1s/5s). Server: 4s keep-alive, 30s idle timeout (env-configurable via GAME_WT_KEEP_ALIVE_SECS / GAME_WT_IDLE_TIMEOUT_SECS). UDP pre-flight check on startup to catch silent bind failures early. Client: matching 4s/30s native QUIC config. WASM still relies on browser defaults + server keep-alive pings to stay alive.
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