feat(rows): seed/biome in zone assignment + allocation race fix#9250
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feat(rows): seed/biome in zone assignment + allocation race fix#9250
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1. Wire seed + biome through GetZoneAssignment response - ZoneAssignment model: seed (i64, default 0), biome (Option<String>) - REST response includes seed + biome fields - Foundation for procedural world generation (FastNoise) 2. Wire seed + biome through MQ SpinUpMessage - Server receives seed in spin-up message for ServerTravel URL option - TODO stubs for maps table seed lookup 3. Allocation pipeline race condition fix - On failure: clean up stale DB entries (mapinstances + worldservers) - Release spinup lock - Log allocation_failed event for dashboard visibility - Prevents orphaned DB entries when GS dies mid-allocation
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Snapshot WarningsEnsure that dependencies are being submitted on PR branches and consider enabling retry-on-snapshot-warnings. See the documentation for more information and troubleshooting advice. Scanned FilesNone |
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Summary
seed(i64) +biome(optional string) through GetZoneAssignment response and MQ SpinUpMessageFastNoise foundation
seed: 0= handcrafted map (current behavior)seed: N= procedural world (future, after DB migration adds seed column to maps table)ServerTravel("...?seed=N")