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KSP2 Redux 0.2.9.0.103911

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@jan-bures jan-bures released this 06 Aug 21:47
· 1 commit to main since this release

Snapshot 26w32b

A huge load of fixes from the previous snapshot. Thank you to everyone who submitted bug reports!

New Content

Tutorials

  • Added: Tutorial 4.3, covering passive vehicle stability

Bug Fixes & QoL Improvements

Bug Fixes

  • Fixed: Beyl is no longer invisible
  • Fixed: Teleporting from one surface to another no longer lets you shortcut interstellar travel
  • Fixed: Parachutes now properly open
  • Fixed: Fairings now properly jettison
  • Fixed: Docking, undocking and decoupling no longer rotate, offset, hide or teleport vessel parts
  • Fixed: Teleporting to a rendezvous no longer corrupts vessel velocity or attachment state
  • Fixed: Broken-off stages no longer vanish or leave invisible orphan parts
  • Fixed: Physwarp no longer kills your orbital speed
  • Fixed: Leaving non-physics time warp after a burn no longer resets vessel velocity
  • Fixed: Various wheel bugs should be fixed
  • Fixed: Stationary landed vessels are correctly recognized, allowing time warp and return to the KSC
  • Fixed: Color manager fixed (again)
  • Fixed: Game no longer crashes when using the water tank slider
  • Fixed: Orbital scanner inclination should update correctly now
  • Fixed: Launch clamps no longer cause your vessel to shake apart
  • Fixed: High-speed ground impacts now destroy vessels instead of letting them skip across terrain or water
  • Fixed: Vessels now slow down properly underwater
  • Fixed: Physical vessels no longer fall through terrain while terrain colliders initialize
  • Fixed: Returning to the main menu no longer breaks cloud and atmosphere shaders
  • Fixed: Saves with missing mod version metadata no longer fail to load
  • Fixed: Resource scanning now works correctly in sandbox mode

QoL

  • Added: Setting fairing deployment mode to None now removes it from staging
  • Added: OAB auto-save settings