Snapshot 26w32b
A huge load of fixes from the previous snapshot. Thank you to everyone who submitted bug reports!
New Content
Tutorials
- Added: Tutorial 4.3, covering passive vehicle stability
Bug Fixes & QoL Improvements
Bug Fixes
- Fixed: Beyl is no longer invisible
- Fixed: Teleporting from one surface to another no longer lets you shortcut interstellar travel
- Fixed: Parachutes now properly open
- Fixed: Fairings now properly jettison
- Fixed: Docking, undocking and decoupling no longer rotate, offset, hide or teleport vessel parts
- Fixed: Teleporting to a rendezvous no longer corrupts vessel velocity or attachment state
- Fixed: Broken-off stages no longer vanish or leave invisible orphan parts
- Fixed: Physwarp no longer kills your orbital speed
- Fixed: Leaving non-physics time warp after a burn no longer resets vessel velocity
- Fixed: Various wheel bugs should be fixed
- Fixed: Stationary landed vessels are correctly recognized, allowing time warp and return to the KSC
- Fixed: Color manager fixed (again)
- Fixed: Game no longer crashes when using the water tank slider
- Fixed: Orbital scanner inclination should update correctly now
- Fixed: Launch clamps no longer cause your vessel to shake apart
- Fixed: High-speed ground impacts now destroy vessels instead of letting them skip across terrain or water
- Fixed: Vessels now slow down properly underwater
- Fixed: Physical vessels no longer fall through terrain while terrain colliders initialize
- Fixed: Returning to the main menu no longer breaks cloud and atmosphere shaders
- Fixed: Saves with missing mod version metadata no longer fail to load
- Fixed: Resource scanning now works correctly in sandbox mode
QoL
- Added: Setting fairing deployment mode to None now removes it from staging
- Added: OAB auto-save settings