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KSP2 Redux 0.2.9.0.104290

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@jan-bures jan-bures released this 25 Aug 20:54
· 1 commit to main since this release
7529f2d

Snapshot 26w35a

This snapshot adds 4 new parts, updates the tech tree, and a ton of bug fixes for features from previous snapshots.

New Content

Parts

  • Added: An XS launch escape system, three SM+ cargo bays
  • Updated: The SM+ crew pod with a new model, textures, colliders and lights
  • Updated: SM+ hydrogen tanks, the Kodiak engine, circular trusses, engine mount, battery and stabilizer
  • Updated: Tech tree placement for missing parts

Celestial bodies

  • Updated: Beyl's biome map, terrain normals, surface bake, scaled-space textures and surface transition

Settings

  • Added: An Analytical Joints setting, available from the main menu, for switching between the analytical structural solver and legacy per-part PhysX joints

Performance Improvements

  • Improved: Coasting vessels no longer remain on the one-second Delta-V recalculation cadence after an engine has fired
  • Improved: Full Delta-V updates are staggered between vessels instead of running together on the same frame
  • Improved: Each part reads its vessel telemetry once per update instead of repeating the same lookups
  • Improved: Analytical linear and angular damping are gathered in one pass over the vessel's parts
  • Improved: Vessel electric-charge totals are read directly from the container group
  • Improved: Resource-container getters resolve their slot buffer once per read
  • Improved: Read-only resource lookups no longer mark the container as changed

Bug Fixes & QoL Improvements

Flight, physics and map

  • Fixed: Analytical vessels losing velocity when leaving time warp
  • Fixed: Analytical vessels rolling while the shared inertia tensor initializes during launch
  • Fixed: Analytical collision handling using the wrong vessel mass
  • Fixed: Analytical vessels using stale thermal state after switching physics modes
  • Fixed: Broken-off vessel sections receiving invalid physics when promoted to independent vessels
  • Fixed: Orphaned vessel sections receiving incorrect physics when promoted to independent vessels
  • Fixed: Structural connections breaking incorrectly when staging splits a vessel
  • Fixed: Reverted staging state restoring incorrect part and fairing attachments
  • Fixed: Analytical wheels and landing gear using incorrect suspension behavior
  • Fixed: Legacy airbrakes loading with the wrong control state
  • Fixed: Shielded parachutes remaining unavailable for staging
  • Fixed: Grid fins using inverted default controls
  • Fixed: Docking ports failing to resume acquisition after loading a save
  • Fixed: Decouple actions remaining available after the part had already decoupled
  • Fixed: SOI encounter times changing between repeated trajectory calculations
  • Fixed: Nearby analytical vessels shifting orbit during physics-range transitions
  • Fixed: Degenerate trajectories breaking map rendering
  • Fixed: Hidden maneuver ghost orbits still being drawn
  • Fixed: Tracking Station flags appearing at incorrect locations
  • Fixed: Flight camera and FOV controls breaking after opening map view
  • Fixed: KSC camera framing not being restored correctly after loading a save
  • Fixed: The Alt camera modifier remaining active after the game loses keyboard focus
  • Fixed: The altimeter rapidly switching modes near its automatic transition altitudes
  • Fixed: Warp to Sunrise failing or selecting the wrong time at the KSC
  • Fixed: Kerbin's atmosphere disappearing in the Tracking Station
  • Fixed: Laythe's atmosphere drifting away from its scaled-space mesh
  • Fixed: Reentry plasma appearing through parts that should occlude it
  • Fixed: Heat indicators being shown for inactive vessels

Missions, science and recovery

  • Fixed: Completed missions being activated a second time
  • Fixed: Player-owned missions losing their completed state after loading a save
  • Fixed: The Minmus impactor mission not completing after an analytical impact
  • Fixed: Science progress being shared incorrectly between different biomes
  • Fixed: Surface science being unavailable during orbital EVA
  • Fixed: Stage Recovery losing personal waypoints when replaying a recovered stage
  • Fixed: Stage Recovery leaving stale entries in the staging UI after recovering a vessel
  • Fixed: Stage Recovery windows remaining open after changing game state
  • Fixed: Tutorial 4.x Next buttons not opening the next tutorial
  • Fixed: Tutorial failure screens not restarting or continuing correctly
  • Fixed: Tutorial 4.5 having no mission-complete sound
  • Fixed: Missing localization for mystery technology entries

Construction, parts and resources

  • Improved: Escape now closes the topmost panel on the main menu
  • Improved: Leaving the VAB now shows a confirmation when unsaved work could be lost
  • Fixed: Launching a workspace with missing collider references failing to enter flight
  • Fixed: Launching a workspace without a serialized vessel body failing to enter flight
  • Fixed: VAB-to-flight transitions stalling when the camera target is unavailable
  • Fixed: Typing in waypoint coordinate fields also triggering game controls
  • Fixed: Waypoint coordinate tooltips covering the fields they describe
  • Fixed: Convert-O-Tron resource requests failing to reach the resource-flow solver
  • Fixed: ISRU modules reporting missing resources when they were actually starved of electric power
  • Fixed: Overheated mines reapplying heat on the same tick that they shut down
  • Fixed: Overheated mines being reported as inactive instead of overheated
  • Fixed: The Resource Gathering window ignoring the F2 interface-visibility toggle
  • Fixed: The Resource Gathering window not refreshing after switching between vessels in different spheres of influence
  • Fixed: Resource Gathering labels and localization not updating correctly
  • Fixed: Radiator actions affecting the wrong parts in a symmetry set
  • Fixed: Cooler action-group labels using the wrong orientation
  • Fixed: Deployable parts using the wrong maximum temperature, which could break cooler auto-shutdown
  • Fixed: Landing-barge legs not working correctly on the barge deck
  • Fixed: Landing-barge propulsion, buoyancy, inertia and SAS behavior
  • Fixed: Missing and incorrect landing-barge reentry meshes
  • Fixed: Incorrect attachment nodes on SM+ hydrogen tanks and cargo bays
  • Fixed: SM+ crew-pod colliders, alignment and lights
  • Fixed: Missing ambient-occlusion textures on the Kodiak engine, engine mount and circular trusses
  • Fixed: The SM+ battery starting with the wrong amount of electric charge
  • Fixed: Broken procedural body-flap icons

SDK, Modding & Tools

  • Removed: The bundled Shapes package after replacing its remaining internal drawing uses
  • Added: Configurable local up-axis support for variable shrouds in KSP2UnityTools
  • Improved: UITK tooltip placement after layout changes
  • Fixed: Duplicate Redux catalog registration in the editor