KSP2 Redux 0.2.9.0.104290
Pre-release
Pre-release
Snapshot 26w35a
This snapshot adds 4 new parts, updates the tech tree, and a ton of bug fixes for features from previous snapshots.
New Content
Parts
- Added: An XS launch escape system, three SM+ cargo bays
- Updated: The SM+ crew pod with a new model, textures, colliders and lights
- Updated: SM+ hydrogen tanks, the Kodiak engine, circular trusses, engine mount, battery and stabilizer
- Updated: Tech tree placement for missing parts
Celestial bodies
- Updated: Beyl's biome map, terrain normals, surface bake, scaled-space textures and surface transition
Settings
- Added: An Analytical Joints setting, available from the main menu, for switching between the analytical structural solver and legacy per-part PhysX joints
Performance Improvements
- Improved: Coasting vessels no longer remain on the one-second Delta-V recalculation cadence after an engine has fired
- Improved: Full Delta-V updates are staggered between vessels instead of running together on the same frame
- Improved: Each part reads its vessel telemetry once per update instead of repeating the same lookups
- Improved: Analytical linear and angular damping are gathered in one pass over the vessel's parts
- Improved: Vessel electric-charge totals are read directly from the container group
- Improved: Resource-container getters resolve their slot buffer once per read
- Improved: Read-only resource lookups no longer mark the container as changed
Bug Fixes & QoL Improvements
Flight, physics and map
- Fixed: Analytical vessels losing velocity when leaving time warp
- Fixed: Analytical vessels rolling while the shared inertia tensor initializes during launch
- Fixed: Analytical collision handling using the wrong vessel mass
- Fixed: Analytical vessels using stale thermal state after switching physics modes
- Fixed: Broken-off vessel sections receiving invalid physics when promoted to independent vessels
- Fixed: Orphaned vessel sections receiving incorrect physics when promoted to independent vessels
- Fixed: Structural connections breaking incorrectly when staging splits a vessel
- Fixed: Reverted staging state restoring incorrect part and fairing attachments
- Fixed: Analytical wheels and landing gear using incorrect suspension behavior
- Fixed: Legacy airbrakes loading with the wrong control state
- Fixed: Shielded parachutes remaining unavailable for staging
- Fixed: Grid fins using inverted default controls
- Fixed: Docking ports failing to resume acquisition after loading a save
- Fixed: Decouple actions remaining available after the part had already decoupled
- Fixed: SOI encounter times changing between repeated trajectory calculations
- Fixed: Nearby analytical vessels shifting orbit during physics-range transitions
- Fixed: Degenerate trajectories breaking map rendering
- Fixed: Hidden maneuver ghost orbits still being drawn
- Fixed: Tracking Station flags appearing at incorrect locations
- Fixed: Flight camera and FOV controls breaking after opening map view
- Fixed: KSC camera framing not being restored correctly after loading a save
- Fixed: The Alt camera modifier remaining active after the game loses keyboard focus
- Fixed: The altimeter rapidly switching modes near its automatic transition altitudes
- Fixed: Warp to Sunrise failing or selecting the wrong time at the KSC
- Fixed: Kerbin's atmosphere disappearing in the Tracking Station
- Fixed: Laythe's atmosphere drifting away from its scaled-space mesh
- Fixed: Reentry plasma appearing through parts that should occlude it
- Fixed: Heat indicators being shown for inactive vessels
Missions, science and recovery
- Fixed: Completed missions being activated a second time
- Fixed: Player-owned missions losing their completed state after loading a save
- Fixed: The Minmus impactor mission not completing after an analytical impact
- Fixed: Science progress being shared incorrectly between different biomes
- Fixed: Surface science being unavailable during orbital EVA
- Fixed: Stage Recovery losing personal waypoints when replaying a recovered stage
- Fixed: Stage Recovery leaving stale entries in the staging UI after recovering a vessel
- Fixed: Stage Recovery windows remaining open after changing game state
- Fixed: Tutorial 4.x Next buttons not opening the next tutorial
- Fixed: Tutorial failure screens not restarting or continuing correctly
- Fixed: Tutorial 4.5 having no mission-complete sound
- Fixed: Missing localization for mystery technology entries
Construction, parts and resources
- Improved: Escape now closes the topmost panel on the main menu
- Improved: Leaving the VAB now shows a confirmation when unsaved work could be lost
- Fixed: Launching a workspace with missing collider references failing to enter flight
- Fixed: Launching a workspace without a serialized vessel body failing to enter flight
- Fixed: VAB-to-flight transitions stalling when the camera target is unavailable
- Fixed: Typing in waypoint coordinate fields also triggering game controls
- Fixed: Waypoint coordinate tooltips covering the fields they describe
- Fixed: Convert-O-Tron resource requests failing to reach the resource-flow solver
- Fixed: ISRU modules reporting missing resources when they were actually starved of electric power
- Fixed: Overheated mines reapplying heat on the same tick that they shut down
- Fixed: Overheated mines being reported as inactive instead of overheated
- Fixed: The Resource Gathering window ignoring the F2 interface-visibility toggle
- Fixed: The Resource Gathering window not refreshing after switching between vessels in different spheres of influence
- Fixed: Resource Gathering labels and localization not updating correctly
- Fixed: Radiator actions affecting the wrong parts in a symmetry set
- Fixed: Cooler action-group labels using the wrong orientation
- Fixed: Deployable parts using the wrong maximum temperature, which could break cooler auto-shutdown
- Fixed: Landing-barge legs not working correctly on the barge deck
- Fixed: Landing-barge propulsion, buoyancy, inertia and SAS behavior
- Fixed: Missing and incorrect landing-barge reentry meshes
- Fixed: Incorrect attachment nodes on SM+ hydrogen tanks and cargo bays
- Fixed: SM+ crew-pod colliders, alignment and lights
- Fixed: Missing ambient-occlusion textures on the Kodiak engine, engine mount and circular trusses
- Fixed: The SM+ battery starting with the wrong amount of electric charge
- Fixed: Broken procedural body-flap icons
SDK, Modding & Tools
- Removed: The bundled Shapes package after replacing its remaining internal drawing uses
- Added: Configurable local up-axis support for variable shrouds in KSP2UnityTools
- Improved: UITK tooltip placement after layout changes
- Fixed: Duplicate Redux catalog registration in the editor