KSP2 Redux 0.2.9.0.104355
Pre-release
Pre-release
Snapshot 26w35b
This snapshot adds nine new SM+ structural parts, improves resource scanning, vessel state, VAB symmetry, part behavior and modding tools, and fixes several bugs from the previous snapshots.
New Content
Parts
- Added: SM-to-SM+ inline, bi-, tri- and quad-adapters
- Added: SM+ square 1x1 and 1x4 trusses
- Added: An SM-to-SM+ square truss resizer and SM+-to-MD circular and square truss resizers
- Updated: Tech tree placement for the completed procedural body flaps, SM+ adapters, docking port, reaction wheel, square trusses and truss resizers
Bug Fixes & QoL Improvements
Resource scanning and containers
- Added: Resource type, capacity and stored amount information for universal containers in the VAB
- Fixed: Universal containers producing invalid values when their resource type was changed while they contained resources
- Fixed: Universal containers retaining the previous resource amount after switching resource type
- Fixed: Missing resource definitions breaking the universal-container information panel
- Fixed: Resource scanning animations being invisible on Jool because they were rendered beneath its cloud layer
- Fixed: Resource overlays disappearing when a scan completed or was cancelled
- Fixed: Resource overlays and scanning animations incorrectly removing each other
- Fixed: Scanning animations remaining visible when the selected resource had no overlay to display
- Fixed: Changing the selected resource during a scan displaying the previous resource's overlay
- Improved: The Resource Gathering window no longer blocks flight controls while the pointer is over it
Construction, symmetry and parts
- Improved: VAB tool changes are blocked while holding a part, with a notification explaining why
- Fixed: VAB tools incorrectly retaining toolbar highlights or opening tool submenus
- Fixed: Symmetry previews showing visualizers before their part hierarchy had finished loading
- Fixed: Struts and fuel lines connecting to the wrong symmetry counterparts
- Fixed: Parts not getting scrapped when there's a vessel behind the trash area
- Fixed: The Alt placement modifier remaining active after the VAB loses keyboard focus
- Fixed: Procedural tube fairing attachment nodes not being restored correctly
- Fixed: Deployable rover wheels, landing gear and landing legs initializing with incorrect visual or functional states
- Fixed: Landing legs launched in an extended state restoring only part of their animation and behaving incorrectly during the first retract or extend
- Fixed: LG and XL landing gear bogies tilting incorrectly on flat ground
- Fixed: The MD-to-SM+ short adapter being classified as SM+
- Fixed: The slanted SM+ nose cone having incorrectly oriented surface attachment node
- Updated: The slanted SM+ nose cone now unlocks alongside the straight nose cone in Medium Orbital Rockets
- Fixed: The Kodiak engine's alternator, variable fairing and paint textures
- Fixed: Bobcat and Cheetah fairing geometry, side counts, thickness and drag cubes
- Improved: The launch escape system's material and thrust-transform alignment
Flight, map and crew
- Fixed: Pitch, yaw and roll trim being ignored while SAS was active
- Fixed: Analytical vessels losing or changing their orbit when returning from the Tracking Station
- Fixed: Vessel fragments inheriting corrupted motion when a vessel breaks apart
- Fixed: Active and target vessel orbit colors becoming incorrect after staging
- Fixed: Kerbal portrait cameras becoming stale after parts or vessels were removed
- Fixed: Tracking Station radius, period, mass, density, atmosphere and stationary-orbit labels displaying duplicated or untranslated text
- Fixed: Vessel targets retaining references to destroyed source vessels after docking
- Fixed: EVA jumps losing their velocity when entering or leaving physics warp
- Fixed: Kerbals being unable to walk on orbiting vessels or continuing to slide after movement stopped
Main menu and tutorials
- Fixed: Tutorial 4.3 incorrectly triggering its part-removal failure after launching from the VAB
- Fixed: Main-menu showcase vessel textures failing to load, with possible crashes, after their asset archives were unloaded too early
SDK, Modding & Tools
- Fixed: Patch Manager failing to register or apply patches after restarting play mode with domain reload disabled
- Improved: The Redux SDK window remembers which mods are selected for testing and deployment per project
- Fixed: UITK game-input blocking testing the pointer against a vertically mirrored window position
- Fixed: The Paintable part shader defaulting to zero metallic strength
- Improved: Binary patches remove managed DLLs that no longer exist in the Redux build, preventing removed dependencies from surviving updates
- Improved: Release builds use clean output directories and channel-specific beta or stable update metadata