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KSP2 Redux 0.2.9.0.104355

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@jan-bures jan-bures released this 27 Aug 23:41
· 7 commits to main since this release

Snapshot 26w35b

This snapshot adds nine new SM+ structural parts, improves resource scanning, vessel state, VAB symmetry, part behavior and modding tools, and fixes several bugs from the previous snapshots.

New Content

Parts

  • Added: SM-to-SM+ inline, bi-, tri- and quad-adapters
  • Added: SM+ square 1x1 and 1x4 trusses
  • Added: An SM-to-SM+ square truss resizer and SM+-to-MD circular and square truss resizers
  • Updated: Tech tree placement for the completed procedural body flaps, SM+ adapters, docking port, reaction wheel, square trusses and truss resizers

Bug Fixes & QoL Improvements

Resource scanning and containers

  • Added: Resource type, capacity and stored amount information for universal containers in the VAB
  • Fixed: Universal containers producing invalid values when their resource type was changed while they contained resources
  • Fixed: Universal containers retaining the previous resource amount after switching resource type
  • Fixed: Missing resource definitions breaking the universal-container information panel
  • Fixed: Resource scanning animations being invisible on Jool because they were rendered beneath its cloud layer
  • Fixed: Resource overlays disappearing when a scan completed or was cancelled
  • Fixed: Resource overlays and scanning animations incorrectly removing each other
  • Fixed: Scanning animations remaining visible when the selected resource had no overlay to display
  • Fixed: Changing the selected resource during a scan displaying the previous resource's overlay
  • Improved: The Resource Gathering window no longer blocks flight controls while the pointer is over it

Construction, symmetry and parts

  • Improved: VAB tool changes are blocked while holding a part, with a notification explaining why
  • Fixed: VAB tools incorrectly retaining toolbar highlights or opening tool submenus
  • Fixed: Symmetry previews showing visualizers before their part hierarchy had finished loading
  • Fixed: Struts and fuel lines connecting to the wrong symmetry counterparts
  • Fixed: Parts not getting scrapped when there's a vessel behind the trash area
  • Fixed: The Alt placement modifier remaining active after the VAB loses keyboard focus
  • Fixed: Procedural tube fairing attachment nodes not being restored correctly
  • Fixed: Deployable rover wheels, landing gear and landing legs initializing with incorrect visual or functional states
  • Fixed: Landing legs launched in an extended state restoring only part of their animation and behaving incorrectly during the first retract or extend
  • Fixed: LG and XL landing gear bogies tilting incorrectly on flat ground
  • Fixed: The MD-to-SM+ short adapter being classified as SM+
  • Fixed: The slanted SM+ nose cone having incorrectly oriented surface attachment node
  • Updated: The slanted SM+ nose cone now unlocks alongside the straight nose cone in Medium Orbital Rockets
  • Fixed: The Kodiak engine's alternator, variable fairing and paint textures
  • Fixed: Bobcat and Cheetah fairing geometry, side counts, thickness and drag cubes
  • Improved: The launch escape system's material and thrust-transform alignment

Flight, map and crew

  • Fixed: Pitch, yaw and roll trim being ignored while SAS was active
  • Fixed: Analytical vessels losing or changing their orbit when returning from the Tracking Station
  • Fixed: Vessel fragments inheriting corrupted motion when a vessel breaks apart
  • Fixed: Active and target vessel orbit colors becoming incorrect after staging
  • Fixed: Kerbal portrait cameras becoming stale after parts or vessels were removed
  • Fixed: Tracking Station radius, period, mass, density, atmosphere and stationary-orbit labels displaying duplicated or untranslated text
  • Fixed: Vessel targets retaining references to destroyed source vessels after docking
  • Fixed: EVA jumps losing their velocity when entering or leaving physics warp
  • Fixed: Kerbals being unable to walk on orbiting vessels or continuing to slide after movement stopped

Main menu and tutorials

  • Fixed: Tutorial 4.3 incorrectly triggering its part-removal failure after launching from the VAB
  • Fixed: Main-menu showcase vessel textures failing to load, with possible crashes, after their asset archives were unloaded too early

SDK, Modding & Tools

  • Fixed: Patch Manager failing to register or apply patches after restarting play mode with domain reload disabled
  • Improved: The Redux SDK window remembers which mods are selected for testing and deployment per project
  • Fixed: UITK game-input blocking testing the pointer against a vertically mirrored window position
  • Fixed: The Paintable part shader defaulting to zero metallic strength
  • Improved: Binary patches remove managed DLLs that no longer exist in the Redux build, preventing removed dependencies from surviving updates
  • Improved: Release builds use clean output directories and channel-specific beta or stable update metadata