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Changelog

Aaron edited this page Jul 9, 2026 · 3 revisions

V1.X

For the changelogs on Version 1 of this plugin, take a look here, in the old documentation

V2.X

V2.0

  • Complete re-write of AAS V1.X
  • Separate NotifyStates into more specialized classes for spawning Static Meshes, Skeletal Meshes, and other actors by class
  • Introduce handling of spawned actors via UAnimationActorSubsystem
  • Implement flexible optimization of loading behaviour for the classes of spawned actors via the Project Settings

V2.1

  • Add support for playing animations on spawned Skeletal Meshes
  • Add support for live-updating the data in the animation editor
  • Eliminate unnecessary Actor Spawns and just increment counter instead

V2.1.1

  • Fix build warnings
  • Imroved logging in UAnimationActorSubsystem::DestroyAnimActor
  • Improve the way CachedNotifyData is handled
  • Simply FActorCounter
  • Fix Actors being immediately destroyed when requested, even when the counter is not yet 0
  • Stylistic Improvements

V2.1.2

  • Improve some specified template arguments and lambda captures
  • Introduce new ways of handling Animation for spawned SkeletalMeshActors
  • Implement stable in-editor preview for animations played on spawned Skeletal Meshes when scrubbing
  • Actively Sync Animation of spawned actors with the spawning animation.
  • Disallow recursively spawning AnimActors
  • Safety checks to guard against edge cases
  • Cleanup and compilation improvements
  • Stylistic improvements

V2.1.3

  • Mark Subsystem as Transient
  • Fix potential crash during cook when AnimActors were spawned during SkelMesh initialization
  • Stylistic improvements

V2.1.4

  • Soften assertion added in 2.1.3 since it would crash in unforeseen circumstances

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