1.8 Pre-Release
Pre-release
Pre-release
·
35 commits
to main
since this release
Welcome everybody! It has been a while since I updated Krypton, and I would sincerely apologize for the buggy release earlier, however most bugs should be fixed by now, the reason this is labelled as "Pre-Release" is because I'm trying my best to do hat fling, but before I do that I might as well pre-release it for public testing, if any issues occur please let me know, now with that let's get into the changelogs.
- Code Structure Overhaul, More Functions! Last Indexes are highlighted in a bracket (for readability!)
- Fixed Crashing on Velocity.
- Respawning now feels more natural
- More Reliable checks to part ownership.
- Reworked the velocity formula, now you might experience tiny jitter on idle but you should no longer jitter when spinning/rotating.
- Emotes from Animations now loop!
- Heavily Optimized FPS-Wise (Krypton should no longer eat half of your FPS due to a single line of code)
- Proper Permanent Death Implementation
- Added Refit and Reclaim (WIP)
- Fixed FakeRigScale, Animations, SetCharacter, NoBodyNearby,
- Further process optimization (by defining variables often)
- Removed Repeating code.