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Releases: Kamikaz07/Elden-Ring-Save-Editor

Elden-Ring-Save-Manager-Tracker-v1.0.4.3

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@Kamikaz07 Kamikaz07 released this 27 Sep 22:23
1ef4603

Changelog — v1.0.4.3

Added

  • The editor now updates itself. Each time you open it, the editor checks
    in the background whether a new version is out. When there is one, a window
    shows you what changed and asks whether to install it now or later. "Update
    now" downloads the new version, checks that it is exactly the file that was
    published, puts it in place of the old one and asks you to restart - and if
    you have changes you have not saved yet, it warns you first. Your saves,
    backups, builds and settings are not touched. Works on Windows and Linux.
  • Your version, always in sight. Under the Interface Size option, one
    line shows the version you have and whether it is up to date. Click it to
    check again; when a new version is out, it says so in gold, and clicking it
    opens the update window. "Skip this version" stops the window from coming
    up on its own for that version, and the line still shows it.

This is the last version you need to download by hand: from now on, updates
come to you inside the editor. If the editor sits in a folder Windows does not
let it write to (such as Program Files), it tells you and opens the download
page instead.

Fixed

  • The program's file properties showed the wrong version. Right-clicking
    the editor and opening Properties > Details said 1.0.4.1 on version 1.0.4.2.
    It now always matches the version in the title bar.

Before running this new version:

  • Extract elden-ring-save-manager-tracker.zip and delete your old elden-ring-save-manager-tracker.exe file.
  • Delete the old assets folder from your previous installation.

All required icons, portraits, and maps will be downloaded automatically.


Built by GitHub Actions from commit 92f9f6ec0c764b59ff64688815c4ca20c5092ae8.

Security & Antivirus Verification

  • Archive: elden-ring-save-manager-tracker.zip
  • Archive SHA-256: 7beae2c4c42fed911a656a53579dbacfd5c996734e7303f2cba7e592c2dc7f07
  • Binary (inside zip): elden-ring-save-manager-tracker.exe
  • Binary SHA-256: 55b82e20a0fd6373b53ad651b889f6e5e71d4362ca1a19381778f36b29c2f1d5
  • VirusTotal Report: Clean (0/71 detections)

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager-tracker.zip -Algorithm SHA256

Linux (x86_64)

  • Archive: elden-ring-save-manager-tracker-linux-x86_64.tar.gz
  • SHA-256: 8218955c1aaae6d587892a669fa2b4b6e7c0e8ef0cc1d79e61358bc2212e9ca2

Elden-Ring-Save-Manager-Tracker-v1.0.4.2

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@Kamikaz07 Kamikaz07 released this 27 Sep 18:34
1ef4603

Changelog — v1.0.4.2

Added

  • Bigger (or smaller) text. A new "Interface Size" option under the theme
    picker makes the whole editor larger or smaller, from 80% to 200%, and it
    is remembered the next time you open the editor. The usual shortcuts work
    too: Ctrl and + to make it bigger, Ctrl and - to make it smaller, Ctrl and 0
    to go back to 100%. At larger sizes the Equipment page makes its slots a
    little smaller so the item details beside them keep their room, and on a
    very narrow window it puts the details under the slots instead.
  • Automatic save backups. Opening any save file now automatically creates a
    timestamped backup in a dedicated BackupSave folder beside the application.
    The editor automatically rotates backups (keeping the latest 10 copies per save)
    and avoids creating duplicate backups if no changes were made. Backups are
    named with your local time, and saves from different Steam accounts keep
    separate backups even though every account's file is called ER0000.sl2.
  • Dedicated "Backups" button in the toolbar. You can now click the new
    "Backups" button at the top of the window at any time to open your BackupSave
    folder in File Explorer, with a helpful tooltip displaying the filename of the
    most recent backup created.
  • Locate regulation.bin or Game folder directly from the error dialog. If your
    save file has damaged or overwritten game item data (e.g., from Cheat Engine or
    other editing tools) and the editor cannot find your game automatically, the
    dialog now offers interactive "Locate regulation.bin..." and "Browse Game folder..."
    buttons. Once chosen, your selection is remembered for all future loads and the
    save opens immediately. If the file you pick is not one the editor can read,
    the dialog tells you so.
  • Build Planner. A new page for planning builds: pick a starting class and
    attributes, both hands' armaments (with upgrade level, Ash of War and
    affinity), armour, talismans, physick tears, spells and quick items. It shows
    the level the build needs and each weapon's attribute requirements, ticked or
    crossed against your attributes. Builds are kept in your own library, and
    "From current character" turns what your character is wearing into a build
    in one click.
  • Apply a build to your character. The editor shows you exactly what will
    happen before anything changes: which items it will add, which ones you
    already own and will simply equip, and what it cannot do and why (not enough
    talisman or memory slots, no Flask of Wondrous Physick, or an item your game
    version does not have). Consumables are only equipped if you already carry
    them, never added. Nothing is written to your save until you press Save.
  • Share builds with a code or a file. "Copy build code" gives you a short
    code (it starts with ERB1_) to paste on Discord, Reddit or anywhere else, and
    "Import build code" opens one someone shared with you. Builds can also be
    exported and imported as .erbuild files.
  • Community build gallery. Publish your builds and browse everyone else's
    in the new Community gallery tab. The community picks the best: vote for the
    builds you rate and see the top builds of the week, the top of all time, or
    the newest. Builds are shown as cards with their weapons and talismans, the
    two attributes they put the most into, their votes and comments. "View
    build" opens a build across the whole window: everything it equips, what it
    would do to the character you have open (HP, FP, stamina, load, poise and
    attack power, before and after, in the game's blue and red), and its
    comments, where you can add your own. From there, "Open in planner" loads a
    copy to try out, and "Apply to" shows you exactly what applying it to your
    character would change before anything happens. Nothing is written to your
    save until you press Save. Remove your own builds whenever you like. Builds
    or comments reported by several players are hidden. Each card shows all
    eight attributes (VIG, MND, END, STR, DEX, INT, FTH, ARC), with the two the
    build puts the most into in gold.
  • Your character's stats, exactly as the game shows them. The General page
    is now laid out like the game's Status screen: Level, Runes Held and Runes
    Needed, your Scadutree and Revered Spirit Ash Blessings, HP, FP, Stamina,
    Equip Load (with Light / Med. / Heavy load), Poise, Discovery, Memory Slots,
    the Attack Power of all six armaments, Defense and Damage Negation, and
    Resistance. Attributes raised by a talisman show the bonus beside them (for
    example "+5 → 65" with Millicent's Prosthesis). Every number is worked out
    from your save's own game data and was checked against the real game's
    screens.
  • See what a build does before you apply it. The Build Planner now shows the
    build's Character Status, Attack Power, Defense and Resistance next to your
    character's, with blue and red arrows for what goes up and down - just like
    the game does when you change equipment. Choose one- or two-handed, and which
    character to compare with.
  • Pick weapons, armour and talismans on a full screen. Clicking one of
    those slots in the Build Planner opens a large window with the list, the
    upgrade / Ash of War / affinity settings, and the game's own detail panel
    side by side. Hover over any item to see its full stats (attack power as
    base + scaling, guarded negation, scaling letters, requirements, passive
    effects like blood loss buildup, and a staff's or seal's spell scaling) and
    what it would do to your build's HP, equip load, poise, attack power,
    defense and resistance - with arrows against what the slot holds now.
    Picking a new weapon keeps the slot's upgrade level where it can. Press
    Done, Esc or click outside the window to close it.
  • Full weapon and armour stats on the Equipment page. The selected weapon
    shows its attack power at your attributes and grip side by side with its
    guarded negation, plus its passive effects; armour shows its damage
    negation side by side with its resistances and poise, as in the game. A new Character Status card under your
    equipment updates as you change what you wear.

Changed

  • Found places stay on the Interactive Map. With "Hide Completed" on, the
    map used to take away every location you had already discovered. Locations
    now always stay visible, like on the game's own map, so you can still find
    your way back to them; everything else you have finished is still hidden.
  • Redesigned Character Importer. The importer now matches the rest of the
    editor: the save you are importing from is named at the top, each character
    shows its slot, level and class, and a short summary tells you exactly which
    character will replace which before you press Import. It also opens on the
    character you are currently editing.
  • Import a character into an empty slot. The Character Importer used to
    only overwrite a character you already had. The next free slot of your save
    is now listed below your characters, so you can add a character from another
    save as a new one without losing anybody - one at a time, with the following
    free slot offered once that one is filled. A character brought in from another Steam account's
    save is moved to your account, as the game expects.

Fixed

  • Summoning pools you had activated showed as inactive. Since the game's
    1.12 patch, activating an Effigy of the Martyr is recorded differently, and
    the editor was still looking in the old place - so pools you activated after
    that update never showed as active, and "Activate All" did not activate them
    in the game. The editor now reads and writes the same record the game does.
    The list also covers every pool in the game now: 212 instead of 162, with the
    Limgrave, Liurnia, Caelid and Shadow of the Erdtree pools that were missing,
    each named after the Site of Grace it is closest to. Many more summoning pool
    markers on the Interactive Map now show whether you have activated them.
  • "Hide Completed" left Sites of Grace on the map you had already rested at.
    About twenty graces were never recognised - the ones Leyndell has twice
    (once in the Royal Capital, once in the Ashen Capital) and a handful whose
    names were misspelt, such as Auriza Hero's Grave, Minor Erdtree Church and
    Malenia, Goddess of Rot. They now show as done once you have rested there,
    and the grace names in the editor are spelt the way the game spells them.
  • Interactive Map markers were off their places. Since v1.0.3.2 the map
    images the editor downloads for the Overland, Underground and Realm of
    Shadow layers were a slightly different version of the map - nudged a
    little to one side, tilted, or a touch larger - so every marker sat a short
    way from the spot it belongs to, and in Limgrave a boss could look like it
    was standing in the middle of Agheel Lake. The map images are now the right
    ones, and the editor checks every map image it finds on your computer: an
    old or mismatched copy, including one you placed beside the program
    yourself, is no longer used and the right one is downloaded instead. Your
    own files are left where they are. To make sure nobody keeps an old copy,
    the first time you open this version the editor clears the pictures and
    maps it downloaded before and downloads them again in the background, which
    takes a few minutes. Your saves, backups, builds, settings and map ticks are
    not touched.
  • Some icons showed the wrong symbol. A few of the editor's icons were
    drawn as a different one - a down arrow pointing left, a fire extinguisher
    instead of a flame, a locker instead of a padlock, upload and download
    arrows the wrong way round, a heartbeat instead of the HP heart. Every icon
    now shows t...
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Elden-Ring-Save-Manager-Tracker-v1.0.4.1

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@Kamikaz07 Kamikaz07 released this 20 Sep 11:01
a5a1bd0

Changelog — v1.0.4.1

Fixed

  • "Access is denied" when you drop your save folder on the window. The saves
    sit in a folder named after your Steam ID, inside one called EldenRing, and
    dropping one of those folders on the editor instead of the file in it used to
    show Windows' own "Access is denied" message - which says nothing about what
    went wrong - and, in an older version, closed the editor outright. The editor
    now recognises a folder and tells you to open it and pick the ER0000.sl2
    (or ER0000.co2) inside.
  • "Slot 0: armor invalid" when importing a character from a healthy save.
    The editor was checking the save you were importing from against the game data
    of the save you already had open. When those two did not match - most often
    because the open save's copy of the game data had been written over by another
    tool - every piece of armour in the imported save looked unknown and the import
    was refused. Each save is now read with its own game data, and the save you are
    looking at keeps its own.

Changed

  • An imported save the editor cannot recognise now asks you where it came
    from,
    exactly as opening one does. Instead of the flat "Save file has
    irregular data!", the editor lists what it did not recognise and offers to send
    it along with your answer, so support for that mod or tool can be added.

Before running this new version:

  • Delete your old elden-ring-save-manager-tracker.exe file.

All required icons, portraits, and maps will be downloaded automatically.


Built by GitHub Actions from commit e4b4048c7d1059014f4af78c98e95b9d1f457fc6.

Security & Antivirus Verification

  • Binary: elden-ring-save-manager-tracker.exe
  • SHA-256: 12777de0248f83680f09232934a5fbc44e18ad4372bf2e96f32ca45821a5882e
  • VirusTotal Report: Clean (0/70 detections)

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager-tracker.exe -Algorithm SHA256

Linux (x86_64)

  • Archive: elden-ring-save-manager-tracker-linux-x86_64.tar.gz
  • SHA-256: 80d76d0a90c7b73fd6db55c83f016e1d6df8508f705359027237df8c0fd82dda

Elden-Ring-Save-Manager-Tracker-v1.0.4.0

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@Kamikaz07 Kamikaz07 released this 19 Sep 13:28
a5a1bd0

Changelog -- v1.0.4.0

Fixed

  • Crash when saving with an empty or invalid Steam ID. Saving a save file
    when the Steam ID text box was cleared or contained non-numeric text previously
    caused an unexpected crash. The editor now safely handles empty or invalid
    Steam IDs without crashing, preserving existing save data.
  • Crash when selecting non-save files in the file picker. Opening files that
    are not Elden Ring save files (such as Steam Cloud sync metadata files, text
    documents, or small/empty files) previously caused an unexpected crash. The
    editor now safely checks file headers and reports a clear, friendly message
    without crashing.
  • Helpful notice for Steam Cloud sync files (steam_autocloud.vdf). When
    browsing the Elden Ring save folder, players occasionally select the Steam Cloud
    metadata file (steam_autocloud.vdf) sitting alongside their saves. The editor
    now detects this immediately and displays an informative banner explaining that
    it is a Steam sync file, guiding the player to select ER0000.sl2 or ER0000.co2
    instead.
  • Improved file dialog filters. The Open and Save file dialogs now group
    supported save extensions (*.sl2, *.co2, *.txt) together cleanly, preventing
    non-save files from cluttering the default file list.
  • Auto-Sync no longer throws away your edits. With Auto-Sync on, the game
    saving was enough to reload the file and silently discard every change you had
    not saved yet. The editor now notices and asks: reload the game's progress, or
    keep your changes (which pauses Auto-Sync).
  • Saves the game plays but the editor refused now open. Some saves carry a
    copy of the game's item data that another tool overwrote. The game does not
    mind, but the editor could not read anything without it. It now uses the item
    data from your own Elden Ring installation instead and leaves the save's copy
    untouched. If the editor cannot find your game, it tells you how to fix that.
  • Characters holding the same item twice are no longer refused. A character
    with, for example, an Ash of War listed twice in the inventory was reported as
    "irregular data", even though the game loads it without complaint.
  • Saving no longer changes things you did not edit. Saving used to reset
    current HP, FP and stamina to their base values, recalculate the level, clear
    leftover letters from an old character name, and add all of a character's
    runes to their rune memory again on every save. Now only what you changed is
    written.
  • Clearer message for PlayStation key files. Opening sce_sdmemory.bin now
    explains that it is the save's key file and which file to open instead.
  • Caria Manor counts as an open-world region again in the Regions page.
  • Merchant wares are readable again. Item names in a merchant's list broke
    one word per line, so a merchant with many wares, like Moore with sixteen,
    took up several screens.
  • Cards no longer spill out of their column. A long label, such as "Spirit
    Ashes Allowed" or an NPC with three roles, pushed its card wider than the page
    and out of line with the cards beside it.
  • Drops no longer show a different item. The Black Knife Assassins' Black
    Knife showed a hood, a Dagger showed a talisman and a Hammer Talisman showed a
    hammer, and holding the mouse over them described that other item. A drop
    with no picture of its own now shows its name instead of someone else's.
  • Misspelt names corrected, among them Maliketh, the Black Blade, the
    Beastmen of Farum Azula, Demi-Human Queen Margot (Volcano Cave), the Erdtree
    Burial Watchdogs of Stormfoot and Impaler's Catacombs, and Glintstone
    Craftsman's Cookbook [2].
  • Wrong details on NPC and merchant cards. Some NPCs showed "Role" as their
    role, bell bearings were sentences copied from a guide, quests listed guide
    headings instead of the side quests on the Side Quests page, and merchant
    locations all started with the word "Location". Seven merchants were listed
    twice, and pages that are not people ("Limgrave", "Merchants", "NPCs") showed
    up as NPCs.

Added

  • Copy from a right-click, on any text. Right-clicking a text box - a search,
    the character name, the Steam ID - opens Cut, Copy and Paste for the text you
    selected. Right-clicking any other text, such as a weapon's name or its
    description, opens Copy: it copies what you selected, or the whole text you
    clicked if you selected nothing.
  • Affinity symbols on the Equipment page. In the Armament Tuning panel each
    affinity button shows its symbol, the weapon's affinity symbol sits beside its
    upgrade level, and every Ash of War in the list shows the symbol of the affinity
    it brings.
  • Tell us where an unrecognised save comes from. When a save holds things the
    editor does not recognise (armour or weapons added by a mod, for example),
    instead of a dead-end "irregular data" message the editor now shows what it did
    not recognise and asks where the save comes from - a modded game, Seamless
    Co-op, another tool, and so on. Pressing Send shares your answer and the save so
    support for it can be added.
  • Usage counts alongside error reports. Together with error reports, the
    editor now counts which pages you open, which character you switch to, and when
    the map syncs with your save, so we can see which features are used and where to
    focus fixes. The error report question now mentions them.
  • Sharp cookbook, whetblade and map fragment pictures. These pages now show
    the game's own item icons at high resolution, replacing small, blurry images
    (the Shadow of the Erdtree cookbooks were only 75 pixels wide, and some showed
    the wrong book).
  • New pictures on the Events pages. Nearly every boss, side quest, NPC,
    merchant and enemy now has a clearer picture from Eldenpedia (wiki.gg),
    replacing the older watermarked images. Bosses show that very fight, and NPCs
    and merchants show a close-up of the character.
  • A picture for every Site of Grace. The Sites of Grace list is now a grid of
    large pictures with a checkbox under each one, and each region's picture above
    it is bigger. Clicking a grace on the map shows its picture too.
  • Pictures on the World Regions page. Each of the 208 areas is now a tile
    showing the place it is named after, with its Locked/Unlocked button underneath.
    Areas named after a direction, such as "Liurnia East" or "Central Caelid", show a
    landmark that stands inside them.
  • Summoning pools show where they stand. 107 pools show their own spot, and
    the rest show their region. The colosseums and the region previews have new
    pictures too.
  • Each of Miquella's thirteen Crosses has its own picture on the map, and so
    do both Hallowhorn Grounds. Ten map locations with no picture now have one, and
    many others have better ones.
  • Missing encyclopedia entries. 8 bosses, 8 NPCs (including Knight Leontiel
    and Swordhand of Night Anna) and 13 enemies were added, and missing HP, runes
    and drops were filled in for over twenty entries.

Changed

  • Renamed to Elden Ring Save Manager & Tracker. The application is now
    officially named Elden Ring Save Manager & Tracker (elden-ring-save-manager-tracker.exe)
    to reflect its full set of save editing and progression tracking capabilities.
  • Single data folder with automatic migration. All settings, custom themes,
    downloaded maps and image caches are now consolidated into a single local directory
    (%LOCALAPPDATA%\elden-ring-save-manager-tracker). Any older folders from previous
    versions (elden-ring-save-manager, elden-ring-save-editor) are automatically
    migrated and cleaned up on startup.
  • Clean diagnostic grouping. Automated diagnostic reports now use dedicated
    categories, so distinct problems (such as damaged game data vs. character
    validation notices) stay separate, and one warning no longer causes every later
    report in the same session to be filed under it.
  • Files that are not saves are no longer sent with error reports. Picking the
    wrong file is not a bug, so it no longer produces a report or uploads the file.
  • Bigger item info on hover. Holding the mouse over a drop or a merchant's
    ware now opens a much larger panel - a bigger picture, a larger name and a
    readable description.
  • Redesigned cards on the Events pages. The picture sits at the top left with
    the details beside it, and drops, wares and walkthroughs run underneath. The
    Defeated/Alive, Locked/Unlocked and Activated buttons now span the bottom of the
    card, and a quest's step count sits right above its checklist. Summoning pools,
    whetblades, cookbooks and map fragments now use the same cards, with a much
    larger picture. Whetblade affinities and cookbooks are ticked with plain
    checkboxes again, each affinity with its own symbol. Cards side by side are
    now the same height and line up, and each row is only as tall as what its
    cards hold, so a boss with no drops no longer sits over an empty space. A very
    long list of drops, wares or walkthrough steps scrolls inside its card instead
    of stretching the row, and a merchant's wares are listed straight away instead
    of behind a fold.
  • The item drops on the Events pages show the game's own item icons. Drops,
    merchant wares and their hover tooltips now draw the game's sharp native
    artwork (3,629 of 3,934 drops resolve to it), replacing the wiki's small,
    sometimes watermarked thumbnails. Armor sets, gestures, places and rune
    amounts keep the wiki picture, since they have no single in-game icon.
  • A tidier Equipment page. The cards in the Roundtable Armory are now all the
    same width, each as tall as what it holds, with even spacing between them. In the
    item panel beside it, the i...
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Elden-Ring-Save-Editor-v1.0.3.5

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@Kamikaz07 Kamikaz07 released this 14 Sep 12:33
a5a1bd0

Changelog — v1.0.3.5

Fixed

  • Crash when selecting non-save files in the file picker. Opening files that
    are not Elden Ring save files (such as Steam Cloud sync metadata files, text
    documents, or small/empty files) previously caused an unexpected crash. The
    editor now safely checks file headers and reports a clear, friendly message
    without crashing.
  • Helpful notice for Steam Cloud sync files (steam_autocloud.vdf). When
    browsing the Elden Ring save folder, players occasionally select the Steam Cloud
    metadata file (steam_autocloud.vdf) sitting alongside their saves. The editor
    now detects this immediately and displays an informative banner explaining that
    it is a Steam sync file, guiding the player to select ER0000.sl2 or ER0000.co2
    instead.
  • Improved file dialog filters. The Open and Save file dialogs now group
    supported save extensions (*.sl2, *.co2, *.txt) together cleanly, preventing
    non-save files from cluttering the default file list.

Before running this new version:

  • Delete your old elden-ring-save-manager.exe file.

All required icons, portraits, and maps will be downloaded automatically.


Built by GitHub Actions from commit c8798eb95a9f6d9537ab8d00f0f9cd7716559063.

Security & Antivirus Verification

  • Binary: elden-ring-save-manager.exe
  • SHA-256: 2264dc1c0dbfdb5e9c7c25ee2f4abb5a3910da57fdb0122d6b38150bc45b760e
  • VirusTotal Report: 0/70 detections

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager.exe -Algorithm SHA256

Linux (x86_64)

  • Archive: elden-ring-save-manager-linux-x86_64.tar.gz
  • SHA-256: 1ab7292b137da3766aeb8b127d1679e2861c8d916bb52f958a26daf51cd48509

Elden-Ring-Save-Editor-v1.0.3.4

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@Kamikaz07 Kamikaz07 released this 13 Sep 17:32
a5a1bd0

Changelog — v1.0.3.4

Added

  • Live & real-time save synchronization on the Interactive Map. You no longer
    need to close and reopen your save file to see your map progress update. The
    Sync button now re-reads your save directly from disk while keeping your active
    character slot selected.
  • Auto-Sync mode. A new "Auto-Sync" toggle on the Interactive Map monitors your
    save file while you play Elden Ring. Whenever the game saves your progress, the
    map detects the change and refreshes completed markers and collectibles in real
    time.
  • Portraits for Bosses, NPCs, Merchants, and Locations. Selecting a marker card
    for a Boss, NPC, Invader, wandering Merchant, or Location on the Interactive Map
    now renders their full portrait artwork from the wiki database instead of a
    generic placeholder icon.
  • 280 world location images. Churches, ruins, catacombs, caves, towers, and
    landmarks now have high-quality location artwork mapped and ready to display.
  • Automatic background download for new images. On launch, all 280 location
    portraits are downloaded in the background into your local cache, ensuring instant
    and offline-ready card rendering without interface stutter.

Fixed

  • Resilient validation for duplicate items and talismans. Characters carrying
    multiple stacks of consumables, duplicate Flask entries, or duplicate talismans
    (frequent in New Game Plus, multiplayer trading, and modded saves) are now recognized
    as valid. The validator previously flagged these legitimate saves as irregular data,
    locking them from being edited.
  • Missing artwork for map items and Ashes of War. Items with multiple internal
    IDs (such as Larval Tears, Lion's Claw, special arrows and bolts, and select
    Ashes of War) previously had ID collisions that caused them to lose their artwork.
    Artwork resolution has been overhauled, raising item art coverage across the entire
    map from 92.5% to 98.0%.
  • Map icon visual cleanup and categorization. Refactored and clarified marker
    icons across weapons, armors, spells, talismans, and landmarks for high-contrast
    readability at all zoom levels, while removing hundreds of unused legacy icons.
  • Corrupted test save isolation. Unittest runners now reliably ignore broken test
    fixture saves, ensuring robust automated verification.
  • Enhanced crash diagnostics and breadcrumb tracking. Automated error reports
    now include full source context and previous user navigation breadcrumbs, making
    it significantly easier to diagnose and fix player-reported edge-case issues.
  • Crash symbol upload automation in CI. Fixed the release pipeline to reliably
    upload debug symbol files to Sentry for both Windows and Linux release builds.
  • Crash when clicking Save without a file loaded. The Save button in the top
    toolbar is now safely disabled when no save file is opened, preventing an unexpected
    crash.
  • Crash when opening saves with empty weapon or armor slots. Opening save files
    where a character has unequipped weapon or armor slots (common when placing weapons
    in secondary slots while leaving the primary slot empty) previously caused an
    immediate crash (no entry found for key). The equipment parser now safely handles
    unequipped armament and armor handles, accurately displaying them as empty.
  • Support for early launch save files (patch 1.02 and earlier). Save files
    originating from Elden Ring's launch version (with early slot formats) previously
    failed to load due to differences in header alignment. The save parser now
    dynamically detects earlier slot versions and loads them cleanly without errors.
  • Resilience for modded and Seamless Co-op regulation data. Save files that use
    custom Zstandard compression levels (such as ultra-compression level 22) or have
    altered regulation blocks now load safely. If regulation parameters cannot be
    parsed, the editor gracefully falls back to default game parameters rather than
    closing or reporting an error.
  • Locked regions in Caria Manor. In the Regions tab, "Caria Manor" and "Main Caria
    Manor Gate" were previously displayed as locked even on 100% completed save files.
    This was caused by duplicate internal region ID mappings overwriting each other.
    The region entries have been consolidated into a single unified "Caria Manor, Main Gate"
    region, ensuring it accurately reflects the player's true unlocked status and can be
    toggled cleanly without conflict.
  • Detailed Character Importer validation feedback. If a save file cannot be
    imported (for example, converted Dark Souls 3 saves containing equipment that does
    not exist in Elden Ring), the import dialog now displays the specific validation
    issues (such as invalid equipment pieces) rather than an opaque error.

Before running this new version:

  • Delete your old elden-ring-save-manager.exe file.
  • Delete the old assets folder from your previous installation.

All required icons, portraits, and maps will be downloaded automatically.


Built by GitHub Actions from commit 325db801c14110faffc45badedf23d9ee1e4cc33.

Security & Antivirus Verification

  • Binary: elden-ring-save-manager.exe
  • SHA-256: c5de1ae9dbca3ff2f6492b8923f99644768d664c8014a99f112e90f7b0bac4e8
  • VirusTotal Report: 0/71 detections

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager.exe -Algorithm SHA256

Linux (x86_64)

  • Archive: elden-ring-save-manager-linux-x86_64.tar.gz
  • SHA-256: 30600f98186ea0dfa8b3149a9506a46d10d004b27a56fe745ea25dd899392909

Elden-Ring-Save-Editor-v1.0.3.3

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@Kamikaz07 Kamikaz07 released this 12 Sep 10:52
a5a1bd0

Changelog — v1.0.3.3

Added

  • Native Linux & Steam Deck support: Standalone native Linux binary with automatic detection of Steam and Proton save paths.
  • Automated error diagnostics: Handled read/write errors, damaged regulation data, and save validation issues now automatically report diagnostics and safely upload the affected save for fast bug reproduction and fixes.
  • Streamlined first-run prompt: Simplified to a single option — opting into error reporting automatically enables save diagnostics.

Fixed

  • Crash on damaged or modded saves: Saves modified by third-party tools with corrupted or invalid regulation blocks no longer crash the editor with an assertion error; they open safely with a clear warning.
  • Crash on Event Flags / Bosses page: Opening the bosses page with empty or uninitialized character slots no longer crashes the application.
  • Drag-and-drop safety: Dragging files into the window on platforms without direct path resolution no longer causes crashes.

Before running this new version:

  • Delete your old elden-ring-save-manager.exe file.
  • Delete the old assets folder from your previous installation.

All required icons, portraits, and maps will be downloaded automatically.


Built by GitHub Actions from commit 4c31caae4e992c8e2d7f7ee595acd377d8afdb55.

Security & Antivirus Verification

  • Binary: elden-ring-save-manager.exe
  • SHA-256: 052e7b58c6ecda660b7118562fdf74dec70b8aeff9f19356285273791de9656b
  • VirusTotal Report: Clean (0/71 detections)

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager.exe -Algorithm SHA256

Linux (x86_64)

  • Archive: elden-ring-save-manager-linux-x86_64.tar.gz
  • SHA-256: f5ec95df1e1f673192754ae6899a04713b4b636022da3696798689de5bcc5d2b

Elden-Ring-Save-Editor-v1.0.3.2

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@Kamikaz07 Kamikaz07 released this 11 Sep 19:45
a5a1bd0

Changelog — v1.0.3.2

Added

  • Every image now arrives on its own. Item icons, portraits and maps are
    downloaded on first run and kept on your computer. Before, the download came
    with a folder of assets and most icons were still missing; the maps had to be
    copied in by hand. The release is now just the executable, and progress shows
    as a small line in the sidebar.
  • Tarnished Pack support (patch 1.17). The two new classes (Idus Knight and
    Heavy Knight), Torrent's three Spectral Steed Regalia, and every new item with
    its name and icon — 8 weapons, 4 armor sets and the three attires.
  • "Save repaired" notice. When you open a save an older version of the
    editor damaged, the app tells you what it found, by character name, and fixes
    it when you save.
  • "Check before saving" notice. When you press Save, anything the editor
    cannot sort out on its own comes up first, with the choice of going back to
    fix it or saving anyway.
  • A title on the Equipment page, like the other pages already had.
  • Merchants & Wares: 11 new entries across 4 merchants, with the right
    prices.
  • Crash reporting, if you want it. The first time you open this version it
    asks whether the editor may send a report when something goes wrong, and
    separately whether it may send the save file that caused it. Both are off
    unless you say yes, the question is asked once, and nothing is sent before
    you answer. Most problems are about a particular save, and without the file
    they usually cannot be reproduced at all.

Interactive Map & Progress Tracker

  • Locations are tracked now. Churches, ruins, catacombs and the rest used to
    be listed as something the save could not answer for. The game keeps its own
    list of the places it draws, and the map reads it — the number of Location
    markers nothing could answer for went from 326 to 60.
  • The Land of Shadow's sites of grace count, and several of its bosses with
    them. Neither was tracked before.
  • Boss markers no name could reach. The map draws two fights called
    "Fallingstar Beast" and several called "Ancient Hero of Zamor"; these are now
    told apart by the arena they belong to rather than by their title.
  • Markers you tick by hand are remembered, per character, between runs.
  • Item markers show the item's artwork on the card when you click one.
  • 8 new Tarnished Pack markers.

Fixed

  • "Save file has irregular data!" Editing equipment and reopening the save
    gave this error. The editor was corrupting the very files it wrote. Fixed, and
    saves already damaged this way open again and are repaired when you save.
  • Flasks reverted to +0. Every equipment edit knocked the Flask of Crimson
    and Cerulean Tears back from their upgraded level to the base one, without
    saying so.
  • Crash on opening the Equipment page for a save whose first character does
    not exist. The app closed with "index out of bounds".
  • A save whose data another tool had destroyed was reported as "not an Elden
    Ring save". It now says what is actually wrong, and no longer closes the app.
  • An equipped item missing from the list. A flask in a quick slot was not
    linked to its inventory entry, so it never showed as equipped.
  • The Flask of Wondrous Physick could sit in a quick slot and never appear
    in the list of items to equip.
  • The same item in two quick slots. Equipping a consumable in a second slot
    now empties the first, the way the game does.
  • Empty talisman slots were being altered for no reason on an equipment
    edit.
  • "Select all" left out Shadow of the Erdtree — 141 weapons, 183 armor
    pieces, 25 ashes of war, 39 talismans and some fifteen hundred goods were
    missing.
  • Arrows and bolts vanished silently during a bulk add.
  • The app closed on "Select all armors" because of four Tarnished Pack sets
    with the wrong ids.
  • Missing Items listed gear you were already carrying.
  • The dimming behind an error covered the error box itself.
  • An error reported twice. A file that would not open put up two boxes on
    top of each other with the same message.
  • The game's test artwork showed up in empty ARMAMENTS slots, on the map's
    marker card and in the bulk item grid, in place of an icon.
  • Tick marks drew as empty boxes. The selection tick on every card in the
    bulk item grid, the "Done" and "Outstanding" lines on the map's marker card,
    and the dot on "Currently Active" were all drawn with a character the app's
    fonts do not have, so a small blank square appeared instead.
  • The bulk grid's selection tick sat low in its box and was drawn as a gold
    tile on the card. It is centred now, and the box and the tick share one
    colour.
  • The Noble Broken Mask's description pointed at the wrong item.

Interactive Map & Progress Tracker

  • Tall map markers were squashed. Icons that are not square — greaves,
    Miquella's crosses and thirty-nine others — were being stretched to fill a
    square, so they were drawn the wrong shape.
  • Map markers you could not see. Most item and equipment markers were
    painted at the same brightness as the ground beneath them, so they vanished
    into the terrain. They are now contoured with smooth antialiased outlines,
    brightened, and coloured by category — forged amber-orange for weapons, hunter
    emerald for bows, steel blue for armour, terracotta earth for map shards and
    mausoleums, silver-gray for crystal tears, and gold for talismans and keys.
    Place markers like caves and churches keep their original game symbols.
  • Weapons fold into clear unified markers. There were thirty-odd, one per
    weapon class, and at marker size a halberd and a greatspear are the same
    picture. Melee weapons share the crossed-swords icon, ranged weapons (bows,
    crossbows, ballistas) use the bow icon, and shields keep their own.
  • Larval Tears showed as keys. In the Overland and Underground maps, 15
    Larval Tear pickups drew with the key icon instead of the larval tear art.
  • Map pin selection draws cleanly. Clicking a marker now smoothly enlarges
    it to 1.35x and elevates it into the foreground, replacing the wireframe circle.
  • The percentage changed every time you opened the same save — 2896, 2894
    and 2897 markers complete on three runs of one file. It is steady now.
  • Markers sharing a name were collapsed onto one. Killing the Limgrave
    Deathbird hid the other three. Fights that cannot be told apart are now left
    alone rather than guessed at.
  • Thousands of item markers never matched. Marker titles are written for a
    reader — "Golden Seed (A) - Stormveil Castle", "Smithing Stone [1] x5" — and
    are now read as such. A 100%-complete save went from 80.3% to 91.8%.
  • The tracker could never reach 100%. Markers the save has no way to answer
    for — NPCs, waygates, spiritsprings — were counted as outstanding forever.
    They are left out of the percentage and can be ticked by hand instead.
  • Five markers pointed at the wrong site of grace, among them all four in
    the Stone Coffin Fissure.

Changed

  • The release is now just the executable. Nothing to copy by hand.
  • Icons are now the game's original artwork instead of the wiki's, which
    carried a watermark and a tighter crop.
  • The app uses far less memory. Images already drawn used to be kept for as
    long as the app was open; browsing a full inventory or the Bosses page ran to
    several hundred MB. It now settles around 220 MB.
  • It works offline. With no connection the app stops asking for images
    instead of stalling on each one; a missing picture is drawn as a placeholder
    and nothing else changes.
  • The "Add Items / Bulk" button is bigger and easier to see.
  • Adding equipment you already have no longer creates malformed entries.
  • "Hide completed" on the map now hides places you have already found, too,
    now that the save can answer for them.
  • The map's Category Breakdown is down to nine categories. The ones that
    were dropped — materials, consumables, spirit ashes and the rest — are picked
    up and used again, so they never read as progress. Every marker is still on
    the map and still counts towards the overall percentage.

Elden-Ring-Save-Editor-v1.0.3.1

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@Kamikaz07 Kamikaz07 released this 07 Sep 17:37
fa65cc1

fix(dlc,map): fix Tarnished Edition armor item mappings and add 12x map zoom

  • Correct inverted ID range between Leontiel's Set (5360000..5360300) and Steel Set (5370000..5370300)
  • Add missing altered variants (Silver Grooved Armor Altered and Leontiel's Hat Altered)
  • Update item_media.json with authentic Fextralife image URLs for all Leontiel pieces
  • Expand Interactive Map zoom up to 12.0x, add 8x/12x quick preset buttons, and snap incremental zoom to 8.0x

elden-ring-save-manager-v1.0.3.0

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@Kamikaz07 Kamikaz07 released this 07 Sep 14:51
fa65cc1

Security & Antivirus Verification

  • Binary: elden-ring-save-manager.exe
  • SHA-256: cb8bda4076dc984fec0425f3b84746a9153b64ecb683ceb36bbfd20d0bb39b2f
  • VirusTotal Report: Clean (0/71 detections)

The image and map assets are not in the repository because of their
size; download them from the Nexus Mods release and place them in
assets/ beside the executable.

Verify the download against SHA256SUMS.txt:

Get-FileHash elden-ring-save-manager.exe -Algorithm SHA256