This DLL allows Elden Ring character Sound Banks (cs_c####.bnk) to be loaded directly through Wwise LoadBankMemoryCopy, avoiding the need to spawn hidden carrier characters just to activate their Sound Banks.
- Conditional Sound Bank load/unload based on active weapon
sp_atkcategory - Readable INI configuration
No custom Sound Banks are enabled by default. Configure sound_bank_id or condition_bank_mapping entries in ersoundbank_loader.ini as needed.