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CoreModule
core module. provides basic functionality, like helpers and basic java API.
a long list of helpers were implemented to reduce effort in many cases. these can
be found in the helpers package and range from MathHelper all the way to TextHelper
a payload in the network/S2C package allowing players to send totem activation
displays (GUI animation & sound) for any entity or item
procedurally generated list of blocks to be broken.
class combining different methods regarding color. includes
- mixing different colors
- conversion to and from 32bit ARGB
- network IO (StreamCodec)
- disk IO (Codec)
can count damage in order to display the results or use it for other purposes
vanilla has 4 rarities (colour):
- common (white)
- uncommon (green)
- rare (blue)
- epic (light purple)
KapLib adds another 3: 5. legendary (gold) 6. mythic (purple) 7. divine (aqua)
which can be accessed from the ExtraRarities class
update checker aims at replacing the neoforge based update checking system
attempting to directly access modrinth instead of waiting for devs to update a JSON.
register update checkers for your own mod using the dedicated event in
RegisterUpdateCheckersEvent in the event/custom package
allows to scroll tooltips larger than the height of the screen.
base attribute locations for some attributes that were missing some. base attribute locations are used when adding attribute modifiers to items, making the modifier appear green instead of blue
some serializer classes are added to reduce effort when attempting to create datapack registries that should optionally be synced
This mod fixes a few bugs present in vanilla code, that being the motion inconsistency from projectiles with large speed appearing to fly in a different direction on the client due to precision loss when synchronizing.
The module also introduces a config value to modify the maximum level that anvils allow. vanilla default is 40 levels.
adds simple string to expression conversion.